This tutorial is a guide on how to modify the HUD (also includes the overworld border, stripe image, and even sprite OAM and pixi sprites). It also includes various custom subroutines and sample codes on how to use them.
It includes:
Several JavaScript HTML files for converting YXPCCCTT formats, 32-bit frame timer, and various memory layouts by subroutines and such.
A patch DefaultTiles.asm that modifies the status bar and hardcoded tiles in a user-friendly way, unlike Smallhacker's status bar editor
Custom routines:
16-bit HexDec
32-bit HexDec (ideal for big currency system)
RepeatedSymbols (display how many n items out of x)
left/right-aligned number display (suppresses leading zeroes instead of replacing them with leading spaces)
Leading zeroes remover (replace them with leading spaces)
32-bit frame counter to timer display (ideal for timer manipulation; i.e add 5 seconds without dealing with individual units if a unit overflow occurs)
Percentage display
Several sprite and stripe routines to write the info.
Accepted; reviewed the incoming JavaScript-only changes in the git commit history for this tutorial and tested with Firefox (for functionality, not quality of the code). Works.
You know, I've read this time and time again. Since your latest versions are more of text issues than your actual code, I am accepting this (with a longer delay that it should have had).
Comments (4)
- Windows 10 Home
- Google Chrome
Nice additions and minor corrections. Accepted.