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Low Lives Indicator

UberASM Repository → Low Lives Indicator

Submission Details

Name: Low Lives Indicator
Author: AmperSam
Added:
Type: Level
Includes GFX: No
Includes Hijack: No
Featured: No
Description: This UberASM can be configured to play a sound effect and/or blink the life count in the status bar when the player has a minimum number of lives. This is meant to be used as a visual or sound cue that the player has low lives and near a Game Over.

The blinking effect assume a vanilla status bar, it will not necessarily work with custom status bars or sprite status bars. I would not recommend having it play a sound with a high minimum life count, as a constant noise playing would be quite irritating (you'll have to imagine it in the GIF below).

This requires UberASM Tool 2.0, as it needs to run during end:.
Tags: lives lorom sa-1 status bar
Comments: 3 (jump to comments)
Rating:
0.0 (0 ratings)
No rating
Download 1.10 KiB | 77 downloads

Screenshots

Comments (3)

Nitrocell Inc. Link
Combined with NLNT patch, this can make very good and intense combination (when life drops to 1), but will need some minimal checks. Nice piece of code tho
HammerBrother Link
Quote
high minimum life count

You mean the maximum life count that the indicator goes off. Since any value greater than it the counter is normal.
 RussianMan Link
Tested With:
-Lunar Magic 3.40
-UberASM 2.0
-bsnes v115
-SA-1 1.40

Note that !SFXInterval value uses frame counter and AND instruction, which means the correct values are actually $01, $03, $07, $0F, $1F, $3F, $7F and $FF, from most to least frequent. Using any other value will result in the sound effect playing at odd times (the default value $2F will play the SFX two times close to each other in an interval). Other than that, I didn't notice any issues.