Name: | Chargin' Chuck Jumpover Shell |
Author: | Isikoro |
Added: | |
Tool: | Asar |
Requires Free Space: | Yes |
Bug Fix: | No |
Featured: | No |
Description: | Allows the Chargin' Chuck to jump over shell. This can be applied to all Chargin' Chuck or only if Extra Bit is set to 1.(If you want to use extra bits, please apply Pixi once.) In the case of Splittin' Chuck, the jump over shell or not setting is also inherited by the two spawned Chucks. |
Tags: | chargin' chuck chuck extra bit lorom sa-1 splittin' chuck |
Comments: | 2 (jump to comments) |
Download
2.18 KiB | 34 downloads
Comments (2)
-Lunar Magic 3.51
-Asar 1.91
-bsnes v115
-SA-1 1.40
-PIXI 1.42
-Mesen 2
One quirk I found is that the chuck can jump over any carriable sprite that can enter a kicked state. That includes key, p-switch, baby yoshi and so on, though they only remain in that state for a single frame, and you have to get close to the chuck to get it to work. Yellow koopa also has this quirk. It's amusing enough, but an update to include an option to fix that would be appreciated (and to make it accurate with the title of the patch).