Name: | Chasing Urchin, Shoots Fire |
Author: | RussianMan |
Added: | |
Version History: | View |
Tool: | PIXI |
Type: | Standard |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | No |
Description: | This Urchin will chase the player and shoot fireballs. As strange as it sounds. Requested by Xulon. |
Tags: | enemy fire lorom sa-1 underwater urchin |
Comments: | 9 (jump to comments) |
Rating: |
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Comments (9)
- PIXI v1.42
- SA-1 v1.40
- Lunar Magic 3.51
- Baseball disassembly
- Mesen 2
This thing is pretty fucked -- I mean that as a compliment, as in, very evil and right up my alley 😈 -- and only someone with naughty levels in mind could come up with it.
of course it was xulon lmaoAnyways, I found that the way it works its satisfactory, but there are some quirks.
- Setting the extra byte 1 (Urchin speed) negative and the extra byte 2 (acceleration) positive makes the Urchin wander away from the player.
- The above also happens if both of those extra bytes are negative.
- Setting the extra byte 1 (Urchin speed) positive and the extra byte 2 (acceleration) negative makes the Urchin accelerate without limit.
- Setting the extra byte 4 (projectile speed) negative makes the projectile face away from the player.
I considered a note was enough, in lieu of editing the ASM itself and bounding them which just adds more bytes and cycles.During the moderation, I updated the included Aiming routine to also fix the read from the square root table (it's one opcode that has to change).
Note that the sprite can clip through walls even with object interaction enabled.
This is awesome.
Who cares I love them anyway