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Yellow Parakoopa, Wave Motion

SMW Sprites → Yellow Parakoopa, Wave Motion

Submission Details

Name: Yellow Parakoopa, Wave Motion
Author: Erik
Added:
Version History: View
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: A complete remake of my old yellow Parakoopa.
This is a parakoopa which flies in wave motion instead of being just a normal koopa with wings and more hits. The extra bit controls whether it follows the player, like an ordinary yellow Koopa.
Tags: flying koopa lorom parakoopa sa-1
Comments: 11 (jump to comments)
Rating:
4.0 (4 ratings)
No rating
Download 2.82 KiB | 1,301 downloads

Screenshots

Comments (11)

 RussianMan Link
Tested With:
-Lunar Magic 3.51
-PIXI 1.42
-bsnes v115
-SA-1 1.40

Has the same quirks as the blue parakoopa (missing cape hit visual effect, not affected by quake sprites). Also, I find it very silly that the yellow parakoopa can turn around when touching other sprites, which can result in moon-flying, but that can be easily fixed with a config edit by checking "Don't change direction when touched". Otherwise, there are no issues.

Also, for the future, please propertly capitalize submission names to be consistent with other submissions. You had "Wave Motion" capitalized but made it lower case for the update, even though it was fine before.
crocodileman94 Link
Does this fix Mario occasionally taking damage when jumping on them?
 Erik Author Link
all the weird hitboxing stuff should've been fixed; unlike before, i rewrote the interaction routine so it just uses the vanilla parakoopa's.
NewPointless From older version: Yellow Parakoopa, Wave Motion Link
This is a really fun sprite to use, but there is a bug where Mario often takes damage when spinjumping on it. I think this is caused by the hacky fix for the Yoshi swallow glitch described below. Comment out the line that says "JSR Override" to fix this problem. I haven't seen any problems with removing this subroutine in normal play, but I haven't tested it with Yoshi.
Galeth From older version: Yellow Parakoopa, Wave Motion Link
I noticed a very funny glitch, imo: when Yoshi eats this Parakoopa's smoke cloud, when you spit it, Yoshi will spit the entire Koopa instead of the shell. The funny part is that, when you spit it, the Koopa goes at the same speed of the shells. I tried to reproduce the error, but I couldn't.
Klug From older version: Yellow Parakoopa, Wave Motion Link
xkas, eh?
Skewer From older version: Yellow Parakoopa, Wave Motion Link
Do note this does not work with an older version of SpriteTool, which if you're like me and use older resources that also haven't been updated to work with it, won't bother to update.
anonimzwx From older version: Yellow Parakoopa, Wave Motion Link
The sprite works fine for me, i didnt find any error and looks like an original game sprite.
Green Jerry From older version: Yellow Parakoopa, Wave Motion Link
The sprite works for me. I didn't get any errors.
 Erik Author From older version: Yellow Parakoopa, Wave Motion Link
i don't have that problem, it's your batch setup

Quote
Also the patch version crashes my rom when entering any level, but I think its because of some other patches I use.

which patches?
JP32 From older version: Yellow Parakoopa, Wave Motion Link
Code
inserting sprite: b4
.\sprites\YellowParakoopa.cfg

************ERROR************
MAIN label not found
*****************************

Press any key to continue . . .


Also the patch version crashes my rom when entering any level, but I think its because of some other patches I use.