Name: | Shady Koopa |
Author: | Erik |
Added: | |
Tool: | PIXI |
Type: | Standard |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | No |
Description: | This Koopa will become a rainbow shell when stomped. Additionally, if flipped with a feather, it will ram towards the player. Inspired by the Paper Mario: The Thousand Year Door enemy of the same name. Shell-less Koopa was made by Thomas. |
Tags: | enemy koopa lorom sa-1 |
Comments: | 8 (jump to comments) |
Rating: |
Download
12.84 KiB | 106 downloads
Comments (8)
The reason:
- Lunar Magic v3.40
- SA-1 Pack v1.32
- PIXI v1.42
- BSNES v115
Added enemy tag.It's an interesting sprite and the issues from the previous rejection have been fixed. I do have found some (albeit lesser serious) issues: The death frame for the Koopa itself is borked because they never change into a shell like vanilla Koopas do while a shooting shell will display an entirely glitched frame, both of which are the result of overriding the GFX code and another issue with the shooting shell is how it'll clip through slopes (though really, they're a PITA to handle in general anyway but still worth mentioning). I also think that the chase player and ledge dwelling settings should be set in the ASM file since it's a bad design decision to make the enemies act inconsistently, especially within a single level.
oh and also it requires a shared subroutine to restore bounce block interaction (previously it ignored note blocks). said routine works with or without this