Name: | Super Mario World - Mario's Expedition |
Author: | Domokun007 |
Added: | |
Version History: | View |
Demo: | No |
Hall of Fame: | No |
Length: | 1 exit(s) |
Type: | Standard: Very Hard |
Description: | In this metroidvania style hack, Peach has been kidnapped once again, but this time, not by Bowser. To be strong enough to rescue her, you'll need to explore the world to find some powerful power-ups, use those new skills to travel through dangerous paths and find hidden areas to reveal secret passwords. Featuring: - Health system - Permanent power-ups - Many custom graphics, music and sprites - Every level is connected so there are 0 exits - The equivalent of approximately 20 levels - Lots of secret rooms - One bonus room with a light kaizo level challenge UPDATES: V1.4 I wasn't planning to make any more changes, but since a section was frequently causing a softlock, I felt it was important to address it. While I was at it, I also took the opportunity to make a number of small improvements across various sections. See Changelog.txt for more info.. This will likely be my final update on this hack. ------------------- V1.3 The main reason for this update was to rework the last level that was a little bit too hard and had a glitch that kills Mario for no reason. I also fix a few other things that were bothering me. ------------------- V1.2: Following many comments received, I modified the end to make it a little less anticlimactic by adding NPCs and a whole new level. For more details, check Changelog.txt |
Tags: | asm bosses exgfx exploration health huge level music powers |
Comments: | 36 (jump to comments) |
Rating: |
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1.17 MiB | 6,951 downloads
Comments (36)
It's up at this timestamp: https://youtu.be/qMq69TTxoUs?si=kQHOEqZGRItE9JjK&t=3648
Mega Man 7 - Curse Of The Moon ~ Shade Man (Dracula-Mix)
A few things really stand out here, apart from the overall concept and level design and needing to level up Mario to access previously restricted areas. Permanent powerups, coin-operated fire power, a health system, taking keys through doors, and cycling between powerups using L and R are all things I've never seen in any other SMW hacks. And some of the bosses are the perfect blend of challenging and unique. Maybe some of this stuff appears in other hacks, but I've played quite a few and never seen a lot of this. Simply amazing!
If you ever do another update, there is one spot where I got trapped and needed to do a game reset. In the boss fight against a big hammerhead bro and two fire bros (before getting fire power), I took the key from the previous room through the door into the boss room. This caused the game to lock when I beat the bros because the door to leave the room does not open until all enemies or items are cleared from the room. Since I had the key and there was no way to ditch the key or kill myself, I got trapped in there. My only save state was inside that room with the key already, so I had to reset, come back in on the opposite side of the map, go through the castle, and then refight the boss without the darn key. If there were a spike to kill myself on or hole to drop the key into that would have helped. Minor issue, life moves on, and I don't know how many people would think to bring the key through that door, but I figured I'd let you know.
Every patcher I use says version mismatch when i try to patch, even though I've been using this clean rom for every hack I've downloaded in this website before.
Did you try to patch it using "Flips", the one in the tools section?
Shoutouts to Domokun007
But, a bug happend (I found out it was known in the bottom of the changelog). I killed the spiny boss and was soft locked. 3 times. Then I reseted the console and the same happened. In the 5th time, I finished the boss without the cape and the game finally moved on, without softlocking me.
Besides that, I am loving the game, and hope more games like this are made. 5/5!!!
Yes
Music and aesthetics suit the areas they represent. The areas themselves balance an open feeling of exploration with deliberately designed obstacles that have a set method of traversal. The difficulty hits a sweet spot above vanilla SMW but never rising to frustration. I love that death pits have been replaced by trap rooms for the player to escape. It adds to the feeling of a single, connected world that has no out-of-bounds areas.
While I was largely blown away, I do have some critiques I hope you consider if planning a 2.0 release.
(1) I think the powerup switching controls are unintuitive and bad. It would be better if tapping L toggled the fire flower on and off, and the same for R with the cape. Another way you could do it is to have L cycle through the power ups, and then have R for the dash move which would be better than X.
(2) There is a lot of not-so-fun backtracking in the hack. Typically Metroidvanias have warp points that allow fast travel between areas after you complete them. I don't know if this is possible, but it would improve the game if you could unlock overworld movement between completed areas.
(3) The stakes, storyline, and final objective are not emphasized enough. This created two drawbacks for me. The first is that I had no idea where to go once I had all the powerups. The second is that when I finally figured out what I should be doing, defeating the final boss and seeing the very brief ending left no emotional impact on me. Like Serena says in the comment below, it's anticlimactic. More NPCs to give hints and lore (e.g. to build up the final boss as a threat) would make the game better.
Even with these complaints, it's an easy 5/5. I hope this inspires a whole genre of Metroidvania Mario hacks.
Definitely deserving of a 5-star rating. ^_^
- A lot of nice touches that add to the atmosphere (no spoilers). None of it is super radical, but the way areas lead to one another and, on occasion, change really lends a lot of credibility to the hack's world. Great choice of graphics and music help too.
- Hits the sweet spot of difficulty for me. It's hard enough to be exciting but never frustrating.
- World layout is superb, you really feel like you're on an expedition and far from home.
- Level design is overall excellent. Lots of sprites and variety, very little jank. The hack features several custom bosses, but surprisingly they're utilized fairly well--no 2008-2012 style glitchy 10-hit slugfests.
I have some very minor constructive criticism/ideas for updates, but I will keep those to myself for now and send them to you in PM if you're interested.
Anyway--this is one of the most fun things I've played lately; it's so good I might just make my own hack.
It's Earthworm Jim 2 - Lorenzen's Soil
Thanks a lot, very challenging hack btw
It's Earthworm Jim 2 - Lorenzen's Soil
Easy fix, probably just set the entrance too high.
The hack is labeled as a Standard: Very Hard, so in short, it's not a hack aimed to new players.