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good old days 4

Super Mario World Hacks → good old days 4

Submission Details

Name: good old days 4
Author: OEO6
Added:
Demo: No
Hall of Fame: No
Length: 42 exit(s)
Type: Standard: Very Hard, Kaizo: Intermediate
Description: Hello!

One GOLDA trio is behind me and I made the fourth one with the themes I have collected in my notebook (I guess there are no more themes left for now). Now I can take a break from hack editing for a while. Because my inspiration tank is empty.

Many sweet, interesting, weird and maybe annoying levels are waiting for you.

I checked it a million times and I hope nightmares like cut-off, cheese, softlock etc. won't haunt me again.

Good luck, have fun!
Tags: gimmick glitch music vanilla
Comments: 5 (jump to comments)
Rating:
4.0 (2 ratings)
No rating
Download 1.17 MiB | 458 downloads

Screenshots

Comments (5)

PixelFhacks Link
cheap cheep cheep chips How to Help ?what do I do?
dativ Link
Thx :-)
dativ Link
Great hack. I need some help in level Nindento"s Infinity Gauntlet. I don"t get it. What do i have to do. Despwan ?Swipe?
Please help me#smrpg{y}
OEO6 Author Link
First of all, thank you for liking it. In order for you to finish the level, some sprites need to disappear. For example, the platform in the first room needs to disappear and Mario needs to jump to the right to get it off the screen.
 YouFailMe Link
A fun continuation to the good old days series. If you haven't played any of the previous hacks in the series, I wouldn't recommend starting with this one as it's the longest and likely the most difficult. If you've enjoyed the previous entries then there's a good chance you'll like most of what this one has to offer. I really enjoyed all of the vanilla mechanics on display and only found myself getting frustrated in a couple levels. There's a nice mix of levels that focus on more puzzly elements and levels that are more straight forward.

Several levels do suffer from slow down at certain points. Some of these points are noted in message boxes and the levels are designed around it. However, I came across quite a few instances of slow down in levels that weren't using it as part of the gimmick. This could be a bit off-putting depending on the level. Fortunately the execution is usually lenient enough that the slow down is easy to work around, but I can see this being a potential point of frustration for other players.

Overall I had an enjoyable time with the hack, thanks for making :)