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Thwomp Smoke Quake Effect

SMW Patches → Thwomp Smoke Quake Effect

Submission Details

Screenshots

Comments (1)

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Tested with:
- Lunar Magic 3.50
- SA-1 Pack 1.40
- Snes9x 1.62.3, Bsnes-plus 05
- Asar 1.91

Notes:

Mostly okay with just a few little bits of cleanup and such listed below, so accepted.

- Cleaned up the header (gsu defines aren't needed anymore, etc)
- Gave the spawn routine a proper label instead of +, which made the code flow a bit difficult to follow
- Added defines for the offsets
- Added a note and check that the smoke timer isn't too high (values larger than 31 can cause garbled graphics), and changed to decimal for user friendliness
- Triggering a thwomp at the very opposite edge of the screen can cause the smoke to wrap around, but this is a limitation of vanilla smoke sprites