Name: | Drop Power-ups at Player Position |
Author: | RussianMan |
Added: | |
Type: | Level |
Includes GFX: | No |
Includes Hijack: | No |
Featured: | No |
Description: | This uberASM code is similar to Item Box to Player Position by HammerBrother. When dropping a power-up from the item box, it'll be placed at player's position. Note that unlike the aformentioned patch, this code is exclusively for power-ups. The benefit of this is it allows you to have both vanilla item drop and dropping at player's position on a per-level basis (e.g. levels where an item from the item box would be unreachable otherwise). |
Tags: | item box lorom power-up sa-1 |
Comments: | 1 (jump to comments) |
Rating: |
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1.65 KiB | 8 downloads
Comments (1)
- UberASM Tool v2.0
- SA-1 v1.40
- Lunar Magic 3.50
- snes9x 1.62.3 and Mesen 2
- Custom Powerups v3.4.4 (I modified them a bit to make them insert with UAT 2.0)
NOTE: when using LX5's Custom Powerups the feather will not drop to the player's position by default, because the table value for the feather is set to ignore increasing $1534,x. If you want to fix this, go to powerup_misc_data/item_box_tables.asm and change the only $40 in the file to $60.
All other custom powerups are configured to increase this table, so you don't need to do this for them, but if you add another one not bundled, make sure bit 5 is set.
Anyways, this is pretty cool, altough if sprites are locked the powerup still drops immediately to the player, which can be clunky.