Name: | Albatros |
Author: | kurtistrydiz |
Added: | |
Demo: | No |
Hall of Fame: | No |
Length: | 32 exit(s) |
Type: | Kaizo: Expert |
Description: | -This is mainly a slow fly vanilla capehack, with a couple modern kaizo element i assume and some kuso. -Here is a list of things you will do through the hack and should be atleast somewhat familiar and comfortable with: Mandatory: -Recover from "bad" turnaround -Speed adjustment -Item tossing -Takeoff Meter -Air Catch -Sticky Fly -Duckfly -Yossy Fly, w. tongue and tongueless -Fast Dive Secondary: -Speed recognition -Parity Swap -Double Pumps -Backward Pumps -By no means need to have mastered any of this, but it will help you immensely through this hack if you are familiar with all these principals. And maybe also some of the leves in this hack can be a good place to practice some of these disciplines....maybe. -There will also be some glitch tech that will be required to beat the hack, and if you dont know what to do, ask a friend, or me. -Besides from the hack; Learning To Fly, I strongly recommend that you atleast have a couple vanilla capehacks under your belt like; The Volpey`s Friend and 100 rooms of Kuso, before trying this hack out. These hacks are perfect to get comfortable with vanilla cape mechanics, you can find those on smwdb.me -This hack was made for blind RTA playthrough in mind, but if there are some sections that feels cryptic to you then just drop a save state and get a understanding for what the level asks from you instead of being stubborn about it, unless you want that experience offcourse. As a big advocate of save states practice, they will only help you that much in this hack since the essence of vanilla slow fly cape is so much more based around reaction than anything. And i promise there will be more scenarios than stars on the sky that a save state couldn`t prepare you for. -There shouldn`t be any surprise for vanilla cape enthusiasts of old what the main inspiration for this hack is. I hope you enjoy Blue skies and tail-winds for you! |
Tags: | cape |
Comments: | 10 (jump to comments) |
Rating: |
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1.06 MiB | 232 downloads
Comments (10)
The overworld, music, and aesthetics are all excellent. The stages feature creative obstacle design, and there is fantastic variety from level to level. As IkeSMB points out, levels with fast-paced, modern kaizo design stand out as particularly excellent. The slower-paced Pogyo-style levels are fun in the early game, but by the end, feel excessively long. My clear of Crushinator Castle, for example, goes on for nearly seven minutes of uninterrupted gameplay. To be fair, I took things slow, but even a fast clear will be over three minutes. All the slow flying and 1 speed acquisition does become tedious in these stages.
The final boss was probably the most tedious thing in the hack. I understand the idea behind the boo rings making it hard to get out of the boss's range, but in practice, it's mostly an easy obstacle that feels like a long waste of time as you move back and forth through the arena.
My last comment concerns the difficulty. I don't think the description conveys it accurately. This is one of the hardest hacks on SMWCentral. Having just played both in quick succession, I can definitively state that Albatros is harder than Volpey's Senpai, a hack which has been cleared by a low double-digit number of people on the planet. Even with much more experience under my belt now, I stand by my previous comment that mastery of cape tech is needed to have a good time with this hack.
I don't want this review to sound overly negative because I genuinely enjoyed most of Albatros, and beating it has sharpened my skills tremendously. I encourage any one skilled enough with cape to play this. Thank you Kurtis for making this beast.
I listen and hopefully these are things i can raffinate in some of further projects i make.
You should be really proud of lasting 7 minutes in Crushinator, thats some sick stamina!
GG Caper
I'm 11 exits in to Albatros, and I'm finding it EXTREMELY hard. The player absolutely must have mastered vanilla cape tech (e.g. everything in Learning to Fly) to have a hope of beating these levels in a reasonable period of time. And I emphasize mastery. It's not good enough to merely be familiar with things like turn around recovery, 1 speed, parity swap, throwing items, etc, because the game requires you to do these things repeatedly over very long sections with hazards and projectiles constraining your movement. If you're not fully consistent with all of these techs, you will struggle badly. The level DeDusk took me 20 hours, longer than Dram's Butthole in 2019 when I was just learning the game, longer than Kaizo 3 Bowser, than Lexapro, than any level I've ever played. I saw on flips stream that it took them a matter of minutes, which is humbling but makes sense. If you've mastered this movement, then you won't have much trouble. But vanilla cape is not user friendly, and mastering it takes loads of experience.
I will likely come back to this, perhaps over the summer when I have more time, as the levels are creative and well-designed. The hack has already leveled up my skills massively. I just wanted to leave this comment now to share my experience and let people know what to expect if they're not at the peak level of vanilla cape gaming.
Fixed softlock to potential hardlock, plus minor spawn issues
Thank you so much for kind words also(: