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Goal Point Question Sphere Tile Remap

SMW Patches → Goal Point Question Sphere Tile Remap

Submission Details

Name: Goal Point Question Sphere Tile Remap
Author: Erik
Added:
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: To save themselves 1 (one) byte, Nintendo made the Goal Point Question Sphere share the tile number with the dirt tile of the Ground-dwelling Monty Mole, which means there is no way to remap one or the other to be used in the same level.
This patch changes that: it allows you to remap the sphere tile, and optionally, its properties as well.
Tags: lorom remap sa-1 sprite
Comments: 2 (jump to comments)
Download 928 bytes | 17 downloads

Screenshots

Comments (2)

 Fernap Link
Tested with:
- Lunar Magic 3.50
- SA-1 Pack 1.40
- Snes9x 1.62.3, Bsnes-plus 05
- Asar 1.91

Notes:
Works as advertised, accepted.

- Changed the <= in the pc() assert to ==, since any unexpected misalignment would cause problems anyway.
- Rearranged the header blurb so asar doesn't spit out a mapper-already-selected warning on SA-1.
- Clarified that page 1 and 2 are given by 0 and 1, respectively, for the page define.
- One minor quibble is the setting of the priority, which is forced to be static here, instead of defaulting to whatever's in $64 (which is 3 in vertical levels for some reason), but that only matters if they're being overridden at all anyway, so it's not really a big deal.
 Erik Author Link
rare but kinda a big deal when using "invalid" values i have fixed an issue regarding using bitwise and instead of modulo in the props calculation formula. if you encountered it, please redownload!