Name: | ON/OFF Slippery Activation v2.0 |
Author: | Nitrocell Inc. |
Added: | |
Version History: | View |
Type: | Level |
Includes GFX: | No |
Includes Hijack: | No |
Featured: | No |
Description: | When you hit ON/OFF switch, or change it no matter how, if that's ON, it will turn slippery mode ON, else, slippery will be disabled. By default, it will set ON/OFF status to OFF, and thus, slippery will be disabled. Update: In new version you can set if slippery will be activated on ON or OFF and you can force ON/OFF to change onload opposite to slippery specification. For more info, see readme. |
Tags: | lorom on-off sa-1 slippery |
Comments: | 3 (jump to comments) |
Rating: |
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1.40 KiB | 174 downloads
Comments (3)
- UberASM Tool v2.0
- UberASM Tool v2.1 (under moderation)
- SA-1 v1.40
- Lunar Magic 3.51
- snes9x 1.62.3
I mean, it works as intended, and the update does its job. I found no bugs. This is why I am approving this.
But for such a simple resource, I have a laundry list of complaints. At the end of the day, I thought it would be exaggerated to reject this over such minutia (especially because I found no gameplay issues) but I still think you should address this in another, future update.
Also minor, but try and record better quality gifs next time. Mesen can help with that, with its integrated video recorder which outputs gifs.
* Lunar Magic 3.33
* SA-1 Pack 1.40
* Mesen-S 0.4.0
* UberASM Tool 1.5
Works as it should. But there are some slight redundancies in the code, such as the checks and defines for SA-1 (which UberASM Tool already provides by default), how both [DEC : STA $86] and [LDA #$00 : STA $86] could be [STZ $86], and how [CMP #$00 : BNE +] could be just [BNE +]