Name: | SMW: Yoshi's Super Adventure |
Author: | aroohwahoou |
Added: | |
Version History: | View |
Demo: | No |
Hall of Fame: | No |
Length: | 44 exit(s) |
Type: | Standard: Normal |
Description: | Yoshi goes on a quest to save Peach since Mario and Luigi are too busy! Various levels ensue. This is my first SMW hack, which I have been working on (off and on) since 2021. Hack was tested and works properly on original hardware + CRT. (Change log can be found in the readme file.) |
Tags: | asm bosses exgfx hdma music non-mario sa-1 traditional yoshi |
Comments: | 21 (jump to comments) |
Rating: |
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939.32 KiB | 2,073 downloads
Comments (21)
The rendition of "Palmtree Panic - Past" used in this mod is one of my personal faves and I wish I could find the composer. The difficulty did not sit too low for very long, which is pretty fun I think!
I had a really good time moderating this! The levels were pretty fun to go through, and the music choices were really good.
(Also I've fixed some of the tags as per guidelines)
- There's a softlock in the Red Switch Palace.
- In the Red Switch Palace, even though these blocks look the same, they behave differently: the ones on the left are not solid for sprites, but the ones on the right are. Blocks that behave differently should look different.
- In "Rude", this obstacle was extremely tight, to the point that I stopped trying it, brought a cape in from another level, and flew over it.
- The checkpoint in "THE FINALE" does not save if you bring up the save prompt on the overworld. This would be fine if the final boss was around the same difficulty as the rest of the game, but it was a big difficulty spike and was the first place in the game I got a game-over. The lives system also failed me here: I got to the final level with three lives, the game saves lives to SRAM, and I only had enough coins to buy three more lives, so every game-over I only had six lives to do both sections of the final level and beat the boss (on that note, even with the checkpoint, having to do the entire second half just for a shot at the boss also became frustrating). Eventually I discovered this life farm so that I could keep the checkpoint for a while, and beat the game.
Personal thoughts:
- The modified item-carry mechanics added some awkwardness to my playthrough because they invalidated my muscle memory for handling carryable items.
- All in all cute hack. I can tell a lot of work went into the graphics and other vibes. The NPC text was also very funny. I think it would be even more enjoyable with some difficulty balancing as noted above.
Played a few levels and it's quite the good hack so far.
Only thing i noticed is if you save the game and then reset the collected yoshi coins are reset.
Not sure if that's intended.
also yeah, I intentionally left yoshi coins vanilla in that regard.