Language…
14 users online:  AmperSam, Big Brawler, brickblock369, caioskii, Enan63,  Fyre150, Katrina, Kraboso, Lumy,  Nanako,  NinCollin, PokerFace, SiliconFish, SweatyNoodle - Guests: 128 - Bots: 120
Users: 69,280 (2,412 active)
Latest user: uniqueason

Toad's World 2

Super Mario World Hacks → Toad's World 2

Submission Details

Name: Toad's World 2
Author: Ice Man
Added:
Version History: View
Demo: No
Hall of Fame: No
Length: 65 exit(s)
Type: Standard: Hard
Description: The sequel of Toad's World.

With completely new physics!

3 language support: English, German and Spanish!

Many gimmicks, a lot of custom music/sprites, HDMA and more!
Tags: asm bosses english exgfx german hdma music physics sa-1 spanish toad traditional
Comments: 17 (jump to comments)
Rating:
5.0 (1 rating)
No rating
Download 1.80 MiB | 1,491 downloads

Screenshots

View all

Comments (17)

Ice Man Author Pinned Link
For everyone having issues with the physics or simply don't like them.
Please stay tuned for an update in the near future!

I decided that I will release a version with original SMW physics and adjusted levels to make the game more fair!
Lady_Amethyst Pinned From older version: Toad's World 2 Link
https://youtu.be/na80_eGxDyU

Here's a walkthrough for anyone who needs it! Excellent game; graphics are beautiful and music varied, doesnt feel like a rom hack more like an actual release.
Ice Man Author From older version: Toad's World 2 Link
Thank you very much!
However, I saw at around 2:06:29 the lightning causes the palette to glitch.
I thought this bug was fixed and I wasn't able to reproduce it anymore.
When this happens, reset the game to avoid further issues like the ones you had in the last castle for now.
It seems rare to get the issues though.
FPI Pinned From older version: Toad's World 2 Link
In regards to the players physics, I'd like to put out one recommendation:
Forget this in an SMW-hack and what you know about SMW's physics.
The best way to go there I'd say is start from zero as to how the physics work - many of the obstacles here are only hard because we tend to try to deal with them with the strategies learned from SMW and it's physics. And well, these strategies will often fail here, but that doesn't mean there's no solution. It's a bit hard to explain, but playing around with the controller and how jumping and Toad's speed work is the way to go - and after a while dealing with the obstacles won't be as hard as it initially appears, but it sort of demands a bit from the player to take the time learning these new controls. If you're willing to do that, you can have a lot of fun with this. :)
Danik2343 Link
https://youtu.be/_pwLKtwZ_f0
This my walkthrought of this hack
Version: 1.0
Emulator: BizHawk (Core: BSNESv87)
 exit1337 Link
Finally 100%ed this awesome hack. I remember playing Toad's World ages ago, so this was a must-play not only for me, but should be so for anyone who enjoys a great SMW hack. Although, because of the altered physics, this does not feel too much SMW like, but rather like an own game. For anyone who has difficulties because of the physics: try to play a little slower and take your time with jumps. This will make things a little easier and you won't die too often.

I am really impressed by the ASM hacks implemented in this game: there's custom stuff everywhere, neat HDMA, scrolling and gameplay effects, while still being kept at a decent , not overloaded level. These are particularly outstanding for this hack. Also the graphics and music choices are great. The story, while being a little flat, which is fine for a jump'n'run, is implemented and progressing well.
Some flaws include the level design, which was present in the first prequel as well: most levels are built rather linear without much to do but jump through. A bit of variation, some more hidden pipes or places to check out would have been cool, also some secret exits were very easy to find. The placement of midways was kinda off, i.e. too early in some levels, and I also would have loved to get a checkpoint before a boss. Unfortunately I had to use savestates before the bosses, because playing through a long section over and over again until you finally figure out how to beat a boss and actually beat it, is just no fun. Furthermore, there really is no difficulty curve throughout this game. I felt early levels were just as hard as later levels, even though I got used to the physics a little later in the game. But let's just regard the last level before the last castle: it was a very easy level compared to a many others, while also being a very short level. The bosses, as well, differ greatly in challenge, i.e. some early bosses are way harder than later ones.
Ice Man fixed some bugs in version 1.2, which I had pointed out here:
Lastly, I came across some graphical glitches/gameplay errors throughout this game. Off the top of my head as I type this (played through this within the course of 2 weeks), there were several instances of early sprite despawning. I got a weird clip (reproduced it twice) in the last airship level at one of the later ?-blocks, dying because of it, the scrolling pipes in the same level were entirely cutoff in one attempt. And most critically, *spoiler ahead* Baby Bowser clipped himself through the right wall, gone for good, making it impossible to win or die, so I had to hard reset the game. Luckily here, too, I made a savestate because of no checkpoint beforehand.
Edit: I used Snes9x 1.5.5.0, though confirmed with 1.63


All in all, this hack is outstanding in many aspects and finally something worth playing. Danke und Gratulation, Ice Man.
Soul Link
Looks amazing, but the player physics are rather unfair. Plus it makes the game feel slower and less fluid
edwinmusic From older version: Toad's World 2 Link
THank you , in spanish. great
PATRIX2022 From older version: Toad's World 2 Link
The player physics make the game harder than it really is, and that makes the game less enjoyable. We're all used to Mario's physics. That doesn't take away from the fact that it's very well done graphically. It's a shame that the gameplay (player physics) takes away the fun.
TDDexter From older version: Toad's World 2 Link
Can anyone tell me how to play Toad's World 1 and 2? I have the Super Mario World ROM and BMES Emulator. I tried patching using ROM Patcher JS but it's not working for me. Please Help
Danik2343 From older version: Toad's World 2 Link
Good! I playing this now!
P-Tux7 From older version: Toad's World 2 Link
Are the bosses custom or is it more database/Brutal Mario stuff like the last one
Ice Man Author From older version: Toad's World 2 Link
Why don't you play it and find out? :)
Gordon JamCast From older version: Toad's World 2 Link
WHAT??????????????????????

THIS IS HUGE
Enan63 From older version: Toad's World 2 Link
Toad World is finally back! Hype to play this!
 Ringo From older version: Toad's World 2 Link
There's a very small chance that the second dotted path in "Shroomy Cavern" won't be filled after hitting the flying cloud, but it's only happened to me once and I haven't been able to replicate that. It might not be worth pointing out due to how unlikely it's to happen, but it's here if anyone else runs into this issue.

Other than that, this is a beautiful hack with great resource usages. The levels are nice, but I really couldn't enjoy them with those player physics - they're rough to deal with and took away from my overall experience with the whole game.
Klug From older version: Toad's World 2 Link
This and Yoshi's Super Adventure made Christmas came too early, so be sure to try these ones out!