Language…
7 users online: h.carrell, Heitor Porfirio, Hwailaluta,  Lazy, Swaguy14256,  Thomas, Vini2019huebr - Guests: 70 - Bots: 169
Users: 69,722 (2,534 active)
Latest user: Havest

Event Camera Pan

UberASM Repository → Event Camera Pan

Submission Details

Name: Event Camera Pan
Author: Kevin
Added:
Type: Overworld
Includes GFX: No
Includes Hijack: No
Featured: No
Description: This UberASM allows you to make the camera scroll to a specified location when running an event (either at the start or before a certain step in the middle of the event), and then return back to its original position afterwards. You can also add a delay before scrolling to make it less abrupt. You can set a different position for every event, and of course set events to not scroll at all (also the effect only applies to the Main Overworld map for obvious reasons, so insert it as Overworld code 00).
Check out the asm file for more info.
Tags: lorom overworld sa-1
Comments: 2 (jump to comments)
Rating:
0.0 (0 ratings)
No rating
Download 1.92 KiB | 45 downloads

Screenshots

Comments (2)

HammerBrother Link
Map cutscene!
 Erik Link
Tested with:
- UberASM Tool v2.0
- SA-1 v1.40
- Lunar Magic 3.51
- snes9x 1.62.3 and Mesen 2

I put an upper ceiling on the !scroll_speed define because from my testing setting values too high or negative would mess up everything and/or softlock the game. Two examples of softlocks in particular: the first with the define set to 88 and the second with the define set to 7F. Also not pictured are odd results with -$40 and -$10.
Other than that, a pretty cool feature to spice overworlds up. I wish there was an option to return to the initial point after a certain amount of steps has run, though. Imagine revealing something wacky somewhere else and then just returning to business at usual.