72 users online: 7 up, A-l-e-x-99,  Aja,  Anorakun, Aurel509, BanzaiChuck, Blizzard Buffalo, brickblock369, Brutapode89, bwal, Cal-of-Gearva, CalHal, CapitanFrio09, chickaDEE Magazine, CosmicTiff, dacin, Dark Mario Bros, Dark Prince, Darolac, DasFueller,  Deeke, Dippy,  E-man38, EvanEMV,  FPzero, Green Jerry, Hat Kid, Henry James Segura, Ice Man, imamelia, Infinity, Katrina,  KevinM, KiloMinimo, Knight of Time,  Koopster, LadiesMan217, LOLRyan2006 the Goombud, Lotica, Mariotag1, Matheus2653,  Maxodex,  Meirdent, Mr. MS, NewPointless, OEO6, Redwykelz, RollingRigatonis, Rykon-V73, Ryrir,  Scrydan, SF - The Dark Warrior, SimFan96,  Sinc-X, snoruntpyro, SomeGuy712x, Soonstar, Sparkysie, Ssanchez, SubconYoshi, Super Maks 64, Superdjsteve54,  Tahixham,  Tamaki,  Telinc1,  Teows, TomatoPhalanges, TrashReploid, TruffledToad, Truxton, WhiteYoshiEgg, Yetibucca - Guests: 96 - Bots: 262 Users: 45,645 (3,278 active)
Latest user: TrashReploid
Not logged in.
Details for Powerup Swap
SMW Blocks - Powerup Swap Show random
File Name: Powerup Swap
Added:
Authors: Lexi
Act As: Any
Includes GFX: No
Description: These blocks are helpful when you don't want the player to have a certain powerup in a puzzle.
The first block, nocape.asm, will change Cape Mario to Fire Mario and will replace a cape feather in the item box with a fire flower.
The second, nofire.asm does the reverse.
Both blocks will leave Mario's powerup status unaffected if he is small or big, and they won't modify the item in the item box if it isn't a fire flower/cape feather.
Tags: lorom, powerup
Rating: 5.0 (Votes: 1)
Download: Download - 826 bytes
151 downloads
qantuum
Is it like question block? If the best way to setup them is an acts like 25 gate with no powerup effect it will seem a bit harsh. Guess I'll try this :)
Posted by: qantuum - | Link