Name: | Super Luigi Land 2 |
Author: | Gamma V |
Added: | |
Version History: | View |
Demo: | No |
Hall of Fame: | No |
Length: | 64 exit(s) |
Type: | Standard: Normal |
Description: | Super Luigi Land 2 is the sequel to my 2019 hack, Super Luigi Land. Much like the prequel, it's a chocolate-leaning choconilla full of ExGFX, ASM, and custom music. Luigi handles differently than Mario. His jump is higher and floatier and, like in Super Luigi Land 1, he can wall-jump. |
Tags: | alternate physics asm exgfx hdma luigi music traditional |
Comments: | 25 (jump to comments) |
Rating: |
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463.77 KiB | 4,220 downloads
Comments (25)
First things first, the physics. Yes, it’s apparently the worst thing in the world now and SLL2 is apparently unplayable. Really, it’s not that bad—you can adapt to it easily. Really, the only problem I have with it is that it could be a bit too easy. You think you’re cooked when falling down a cliff? Think again! Luigi’s moon ahh physics helps you get up. Luigi’s physics blend well with the level design though.
Let’s talk about the positives. The ost is amazing. Gamma V proves yet again that she has amazing taste in SMW Custom Music. The gameplay is pretty solid here and there, and the visuals are pretty good. I would critique that I randomly got sent to 6-2 in the middle of 6-1, but 1) you already fixed that, and 2) I played right when the game came out.
I’ll give this hack 4 out of 5 stars. Overall, this is a solid ROM hack. There are some things that I don’t like, though. This certainly isn’t the Gamma V hack of all time, but it gets the job done. It was so good that I played it again.
First for all i loved the usage of SMB2's Luigi physics. If you wall jump while you're caped, you can jump even more higher than any rom hack that has wall jumps. However mounting on Yoshi, acts like vanilla physics.
Speaking of Yoshi, if you eat a bombshell Koopa and spit out, it behaves like a regular Koopa shell and holding on his mouth behaves like as if you're eating a yellow Koopa shell and if you let a shell-less koopa enter the black Koopa shell, it turns into a green Koopa.
Also i noticed that the castle levels and the World 6 map use the vanilla castle theme and Valley of Bowser respectively.
Not to mention, the game is shorter than the previous Super Luigi Land since it has 64 exits as opposed to 100 exits.
But where is the fifth A-coin from Level 3-Ghost House? I saw your video about this level and it is not where it should be.
Another personal thought would be that for a sequel to Luigi Land it falls a bit short in my opinion since the first Luigi Land has like 100 exits and this one has like 60. I feel that it had a lot of potential to explore interesting themes as seen in World 3 but it only stayed at that.
In conclusion, it's still a solid hack, but it could have been much better.
My ranking of your hacks that I've played:
Super Mario World Bowser Kaizo Conspirancy
Super Luigi Land
A Super Mario Adventure
Super Luigi Land 2
might be a good idea to add that to the description
3 issues I ran into:
-Bomb koopas inflict damage on their death animation (not referencing the exploding shell).
-6-1 the 6th pipe/room warps to 6-2 .
-Had issues with the throw mechanic fighting Wart.
>Luigi's physics made me this rate it a 1/5
I played them and I adapted myself to the physics. Yoshi or not.
Moderation notes:
- Exit count changed to 63 since that's what showed up after resetting after credits.
- There doesn't appear to be a way to get out of this screen, which loops continuously until you reset. This is fine if intended, just noting it in case it isn't.
I don't recommend it.
Luigi is on the moon for that gravity ??? wtf
looks like a bug to correct
The moon gravity was crazy tho xD
Here is a playthrough of me playing it.
I don't have much to say. Just enjoyable, no issues. 5/5 Stars
By the way, I'm looking forward to the full version, That hack sure is amazing with some cool animation, graphics & music. 😁👍