Name: | Donkey Kong Country 2 Navigation Arrows |
Authors: | Alcaro, Erik, carol, lx5, wiiqwertyuiop |
Added: | |
Type: | Overworld |
Includes GFX: | Yes |
Includes Hijack: | No |
Featured: | No |
Description: | Remember carol's old DKC2 Navigation Arrows? They're back, in UberASM form! What this resource does is show arrows in the directions Mario can walk in while on the overworld. This originally shipped with carol's overworld sprite tool. When that tool was updated by Alcaro and wiiqwertyuiop, they updated the arrows for its use there as well. lx5 then converted them into a patch. This version, by Erik, cleans some code up and adds support for Kevin's Custom Hardcoded Paths patch. Unlike the arrows in patch form, this also works with BOWSIE. Insert as overworld * code, not as gamemode 0E code, else I've noticed they won't really work. Requested by Xulon during C3 Winter 2025. |
Tags: | lorom navigation sa-1 sprite |
Comments: | 2 (jump to comments) |
Rating: |
Download
1.86 KiB | 44 downloads
Comments (2)
- Lunar Magic v3.51
- SA-1 Pack v1.32
- UberASM Tool v2.1
- Custom Overworld Hardcoded Paths
- BSNES v115 (with debugging on Mesen 2.0)
Fixed proper support for Custom Hardcoded Paths.Quite a handy resource especially with support for custom hardcoded paths. Make sure to reapply it if you reapply Custom Overworld Hardcoded Paths to take account for moved code.