Tip: If your level contains elements that temporarily change the music to a global song (such as a P-Switch or a Star), that music will not stop playing after the intended end time if the music bypass setting is set to 00.
When the player hits any of these blocks from the Bottom, it will store two of the same powerups to the player, to his status ($7E:0019) and to the "Item Box" content. Furthermore, it will blow up, make a small quake and play a sound effect.
-A Mushroom Version
-A Fire Flower Version
-A Feather/Cape Version
-A Mushroom Shop version
-A Fire Flower Shop version
-A Feather/Cape Shop version.
The shop version can be configured in the ASM file. More information can be found in the readme.