Language…
10 users online:  AmperSam, ClaireChan, Darolac, Everest, mathie, MorrieTheMagpie, Nayfal, PaceTheAce, simon.caio, Sweetdude - Guests: 256 - Bots: 347
Users: 64,795 (2,378 active)
Latest user: mathew

Event-Based Teleport

SMW Blocks → Event-Based Teleport

Submission Details

Name: Event-Based Teleport
Author: wye
Added:
Version History: View
Act As: Any
Includes GFX: No
Description: Yet another event-based teleport - this one does different things, though.

Made on FPI's request, this block teleports you to the current screen exit when touched, but if a certain event has been passed, it'll use the next screen's exit settings instead.

Update 2021: Now compatible with Lunar Magic's "new" horizontal level mode settings.
Tags: lorom sa-1 teleport
Comments: 4 (jump to comments)
Rating:
0.0 (0 ratings)
No rating
Download 725 bytes | 363 downloads

Screenshots

View all

Comments (4)

 RussianMan Link
Tested With:
-Lunar Magic 3.31
-GPS 1.4.21
-bsnes v115
-SA-1 1.40

Found no issues. Accepted.
 Major Flare From older version: Event-Based Teleport Link
Tested with: Lunar Magic 3.10, GPS 1.4.1, ZMZ 1.08 and SA-1 1.32.

Tested with big levels also. Since it works, I can accept this. I apologize for not moderating this block earlier, but such is real life.
HammerBrother From older version: Event-Based Teleport Link
This is good for story-based hacks, for example, after a space station have been blown up, when the player returns, now the level shows up as “destroyed” levels on the second and later rooms.
 Kevin From older version: Event-Based Teleport Link
Small update: added SA-1 compatibility and screenshots.