Views: 827,033,692
8 users online: Ice Man, Infinity,  KevinM, OEO6, Romano338, Stivi, VMan_2002, WhiteYoshiEgg - Guests: 50 - Bots: 60 Users: 44,202 (2,524 active)
Latest: waut3r
Tip: If you're using the wall-running purple triangles in your hack, remember to add tile 1EB (or a tile that acts like tile 1EB) underneath it. Extended object 44/45 will include this tile for you.Not logged in.
Details for End Level if Up is pressed
SMW Blocks - End Level if Up is pressed
File Name: End Level if Up is pressed
Authors: Iceguy, Smallhacker
Act As: 25
Includes GFX: No
Description: This block will end the level and activate an event if the Up button is pressed. You can configure whether it is the normal or secret exit in the asm file. Credit should go to Smallhacker for the exit code.
Tags: button, end level, event, exit, lorom, overworld
Rating: 3.5 (Votes: 2)
Download: Download - 478 bytes
Exits the level if up, and ONLY up, is pressed. That means no holding the run button.
To fix, change:
LDA $15 ;is up
CMP #$08 ;pressed
BNE Return
LDA $15 ;is up
AND #$08 ;pressed
BEQ Return

This does not play a level end sequence at all (probably intentional, exactly what I wanted it to do).
Posted by: Nariofan101 - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2020 - SMW Central
Legal Information - Privacy Policy - Link To Us

Total queries: 17


Follow Us On

  • YouTube
  • Twitch
  • Twitter


  • Super Mario Bros. X Community
  • Mario Fan Games Galaxy