Name: | Icy/frozen Blocks Pack |
Author: | Ersanio |
Added: | |
Version History: | View |
Act As: | 130 |
Includes GFX: | No |
Description: | This package of icy blocks, completely coded by me, are different from the 'shattering' ice blocks! These actually melt when hit by a fireball. This package features a grand total of 13, fully customizable ice blocks. Read the readme for more information and block setups. |
Tags: | coin ice lorom map16 note block on-off p-switch pack yoshi coin |
Comments: | 8 (jump to comments) |
Rating: |
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Comments (8)
I took this code from one of the projectile blocks that come with LX5's powerups patch. I managed to get this working for the regular ice block as well as the any-tile and regular coin ones. However, I couldn't get it to work with the 32x32 blocks. You could theoretically apply this code under the 'MarioFireball' offset of any block that has code for it. Make sure to paste this code right after that label though!
it totally works to not melt but with fire flower and it work with 32x32 as well at least to not melt for example with ice flower thank you very much
I took this code from one of the projectile blocks that come with LX5's powerups patch. I managed to get this working for the regular ice block as well as the any-tile and regular coin ones. However, I couldn't get it to work with the 32x32 blocks. You could theoretically apply this code under the 'MarioFireball' offset of any block that has code for it. Make sure to paste this code right after that label though!
I want those types of ice blocks. They act exactly like in SMB3 and the fireballs bounce on top of the blocks and malt at the same time. Can you make those?