Not really sure how this can be usefull... and how to code those animations?
I used something similar to this to make custom fade out/teleport animations as well as cutscenes.
SMW itself uses it for the powerup, yoshi wings, door, pipe and castle animations. (with "it" I don't mean it uses the patch but the concept)
As for how to code them you can basically do anything in there.
If you want to run your animation just store it's value to $71
If you want to see what/how SMW does then you ctrl+f for "AnimationSeqPtr" in SMWdisC then ctrl+f for the animation you want to look at more specifically.
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