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Tip: You can draw more event tiles under the default Layer 2 Event tiles on the overworld for custom use!
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Details for Custom Animations
SMW Patches - Custom Animations Link - Show random
File Name: Custom Animations
Added:
Authors: HuFlungDu
Tool: xkas
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: Let's you make custom animations like growing Mario or going down a pipe. Mario and sprites freeze then you do whatever you want. That's it really.
Tags: lorom, needs remoderation
Download: Download - 2.16 KiB
306 downloads
TheBiob
Originally posted by RussianMan
Not really sure how this can be usefull... and how to code those animations?

I used something similar to this to make custom fade out/teleport animations as well as cutscenes.
SMW itself uses it for the powerup, yoshi wings, door, pipe and castle animations. (with "it" I don't mean it uses the patch but the concept)

As for how to code them you can basically do anything in there.
If you want to run your animation just store it's value to $71
If you want to see what/how SMW does then you ctrl+f for "AnimationSeqPtr" in SMWdisC then ctrl+f for the animation you want to look at more specifically.
Posted by: TheBiob - | Link
RussianMan
Not really sure how this can be usefull... and how to code those animations?
Posted by:  RussianMan - | Link
StarMario
put some pictures
Posted by: StarMario - | Link

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