Views: 1,003,089,374
7 users online: ASSATAKKU, HaruMKT, Nciktendo, OEO6, Para_0, Qwoll, tfpivman - Guests: 55 - Bots: 127 Users: 54,830 (2,029 active)
Tip: You can draw more event tiles under the default Layer 2 Event tiles on the overworld for custom use!
Not logged in.
Details for Custom Animations
SMW Patches - Custom Animations Link - Show random
File Name: Custom Animations
Authors: HuFlungDu
Tool: xkas
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: Let's you make custom animations like growing Mario or going down a pipe. Mario and sprites freeze then you do whatever you want. That's it really.
Tags: lorom, needs remoderation
Download: Download - 2.16 KiB
Originally posted by RussianMan
Not really sure how this can be usefull... and how to code those animations?

I used something similar to this to make custom fade out/teleport animations as well as cutscenes.
SMW itself uses it for the powerup, yoshi wings, door, pipe and castle animations. (with "it" I don't mean it uses the patch but the concept)

As for how to code them you can basically do anything in there.
If you want to run your animation just store it's value to $71
If you want to see what/how SMW does then you ctrl+f for "AnimationSeqPtr" in SMWdisC then ctrl+f for the animation you want to look at more specifically.
Posted by: TheBiob - | Link
Not really sure how this can be usefull... and how to code those animations?
Posted by:  RussianMan - | Link
put some pictures
Posted by: StarMario - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2022 - SMW Central
Legal Information - Privacy Policy - Link To Us


Follow Us On

  • YouTube
  • Twitch
  • Twitter


  • Super Mario Bros. X Community
  • Mario Fan Games Galaxy
  • sm64romhacks