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Tip: If you place too many sprites on the same screen, it will slow the game down. You can use the SA-1 Pack to reduce this slowdown, allowing more sprites on screen if required.
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Details for Extended No Sprite Tile Limits v. 2.0
SMW Patches - Extended No Sprite Tile Limits v. 2.0 Link - Show random
This file is obsolete. The latest version is Extended No Sprite Tile Limits v3.1. For other versions, check the version history.
File Name: Extended No Sprite Tile Limits v. 2.0
Added:
Version History: View
Authors: imamelia
Tool: xkas
Requires Free Space: Yes
Bug Fix: No
Featured: Yes
Description: This is a No Sprite Tile Limits patch for non-normal sprites (extended sprites, cluster sprites, smoke images, bounce sprites, etc.), most of which use OAM addresses $02xx instead of $03xx. It makes said sprites use the first free slot instead of having hardcoded slots. It'll fix the Sumo Bros. flame glitch now.

Tester's note: A very handy patch. Also fixes a pretty nasty bug, regarding the Sumo Bros. flames. Definitely a patch one should consider adding to one's hack.
Tags: lorom
Download: Download - 2.20 KiB
461 downloads

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