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Details for Extra Disco
SMW Patches - Extra Disco
File Name: Extra Disco
Authors: Alcaro
Tool: xkas
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: This patch will make disco shells appear if you add one of sprites DA, DB, DC, DD or DF with extra bit set to 1 (or 3, but that one is used by spritetool).
This version fixes a major bug in vertical levels.
Tags: lorom, needs remoderation
Download: Download - 375 bytes
Hayashi Neru
If your ROM uses PIXI / SA-1, use this sprite.
Posted by: Hayashi Neru - | Link
I was idly poking around the other day and noticed that this patch doesn't set the "disable fireball/cape killing" tweaker bits for the spawned shell, making it less resilient than the vanilla version. Though, honestly, being able to stun a disco shell with a cape, carry it somewhere else and kick it to re-disco-ify it is kind of cool.

Fixing this tiny oversight is as simple as adding

LDA $166E,x
ORA #$30
STA $166E,x

right after the "INC $14C8,x" at the bottom of the patch.

It's about 8 years late, but thanks for this patch - even now this old thing is still a useful lesson on the weirdly hidden extra bit for vanilla sprites.
Posted by:  Maarfy - | Link

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