Allows you to specify which colors fade during the goal point sequence on a per-level basis. Basic usage instructions are included inside the asm file.
Useful for layer 3 BGs that overwrite the default status bar colors (if you use Sprite Status Bar) and for 8BPP BGs that overwrite a lot of sprite colors, as well as the default status bar colors
(See Sprite Status Bar v1.1.0+ for SSB + goal point compatibility)
The table is quite different though, and the custom fade is set to be activated for level 105 in addition to the other set levels. But you can easily change that.
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