Views: 865,235,209
12 users online: anonimzwx, chickaDEE Magazine, DanTheVP, kiki79250, Lane, M9wA,  NopeContest, Nowieso, Samlobo,  Stivi, Tzts, Yoshi Master - Guests: 39 - Bots: 68 Users: 47,920 (2,067 active)
Latest: UltimateMoyer
Tip: Use this patch to fix the bug where editing the upper right 8x8 tile of the sideways walking Koopa Troopa in GFX01 makes the coin sparkles look glitchy.Not logged in.
Details for Mario/Luigi Dynamic Palette
SMW Patches - Mario/Luigi Dynamic Palette Link - Show random
File Name: Mario/Luigi Dynamic Palette
Authors: HuFlungDu
Tool: xkas
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: Pretty simple little hack that maps the character palettes to RAM instead of ROM. The positive upshot of that is you can change the palettes dyanamically. It's pretty simple, just store the palettes to the corresponding RAM tables and the palette will change accordingly. Leaves fire power changing stuff intact, but may break certain patches that set $0D82 directly.
No credit necessary.
Tags: lorom, needs remoderation
Download: Download - 850 bytes
Mario was messed up by this patch
Posted by: TheN64man - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2020 - SMW Central
Legal Information - Privacy Policy - Link To Us


Follow Us On

  • YouTube
  • Twitch
  • Twitter


  • Super Mario Bros. X Community
  • Mario Fan Games Galaxy