Language…
20 users online: bersi, brown_tower,  Deeke, EzraTube, fabricio09532, FrostyLosty, Gasterus155, Gmario37, Golden Yoshi, lo fang 123, Mellonpizza, Metal-Yoshi94, PaceTheAce, Saul VG 1985,  Segment1Zone2, simon.caio, SpaceApe45_, Uncle Steve-Pup, Wolfguy423, yv64n - Guests: 205 - Bots: 190
Users: 64,432 (2,486 active)
Latest user: Saul VG 1985

Mario/Luigi Dynamic Palette

SMW Patches → Mario/Luigi Dynamic Palette

Submission Details

Name: Mario/Luigi Dynamic Palette
Author: HuFlungDu
Added:
Tool: xkas
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: Pretty simple little hack that maps the character palettes to RAM instead of ROM. The positive upshot of that is you can change the palettes dyanamically. It's pretty simple, just store the palettes to the corresponding RAM tables and the palette will change accordingly. Leaves fire power changing stuff intact, but may break certain patches that set $0D82 directly.
No credit necessary.
Tags: lorom needs remoderation
Comments: 1 (jump to comments)
Download 850 bytes | 447 downloads

Comments (1)

TheN64man Link
Mario was messed up by this patch