Views: 859,637,371
20 users online: anonimzwx,  Anorakun, BrandoGaming, brickblock369, Bruno_Peixoto, DeppySlide, eskayelle, FrozenQuills, fsvgm777, Gabriel BR, Jenboo, JupiHornet, K.T.B.,  Lazy,  MarioFanGamer, Phyll, quietmason, random_box, SF - The Dark Warrior, Yoshi Master - Guests: 66 - Bots: 87 Users: 47,516 (2,211 active)
Latest: GEX_017
Tip: Take advantage of easy to install Patches in your hack. The No More Sprite Tile Limits patch should be considered if you're encountering glitches where Mario and/or sprites are turning invisible.Not logged in.
Details for 16-Bit Frame Counter
SMW Patches - 16-Bit Frame Counter Show random
This file is obsolete. The latest version is 16-Bit Frame Counter. For other versions, check the version history.
File Name: 16-Bit Frame Counter
Version History: View
Authors: DiscoTheBat, imamelia
Tool: xkas
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: A simple patch that adds a second frame counter to the game (requiring 2 bytes of free RAM), one that goes from 0000-FFFF instead of just 00-FF.

This is an alternate version for anyone using p4plus2's Wait Replace patch.
Tags: lorom, needs remoderation
Download: Download - 425 bytes

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2020 - SMW Central
Legal Information - Privacy Policy - Link To Us


Follow Us On

  • YouTube
  • Twitch
  • Twitter


  • Super Mario Bros. X Community
  • Mario Fan Games Galaxy