Name: | Variable Width Font Cutscene Tool |
Author: | Romi |
Added: | |
Operating System: | Windows, Mac OS X, Linux |
Platforms: | SNES |
Games: | SMW |
Source Available: | Yes |
Featured: | No |
Website: | None |
Description: | A versatile tool which allows you to create interactive cutscenes for SMW. Created by Romi. This version doesn't require the special xkas. It also expects the data files in the sprites folder, instead of the main Spritetool folder. |
Tags: | cutscene utility |
Comments: | 17 (jump to comments) |
Rating: |
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Comments (17)
no.
1. Supports PIXI · SA-1
2. More character input (like VWF dialogs)
※ It is necessary to input many languages such as Korean and Japanese.
3. Support [music = *] when using AMK.
This problem occured to many users in the past and was never solved, so you might want to use older systems or use another tool to insert your stories, like RPG Hacker's VWF Dialogues Patch.
Edit: In case if anyone wants to know, why it doesn't work: The SNES <-> SPC700 interaction was originally in NMI but AMK has moved it to the game's main loop in order to save some v-blank time (more time to upload e.g. graphics) but the main sprite runs its own loop and such pauses all functions aside from itself, obviously, and the only thing which runs "alongside" it are interrupts (i.e. NMI and IRQ).
Remember: The SNES <-> SPC700 interaction was originally in the NMI which runs "alongside" with the SNES and but AMK moves it to the main loop in order to save some v-blank time.
Since this sprite runs its own loop, the music change code never runs unless you do some modifications at both, parts of AMK's code (specifically patch.asm which handles the interaction) and the main sprite.