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Tip: Only use a few different kinds of enemies per level. Overdoing it can make your level feel disjointed and clunky.Not logged in.
Details for Special Level Number List
Documents - Special Level Number List Show random
File Name: Special Level Number List
Added:
Authors: hub911
Platforms: SNES
Games: SMW
Type: Documentation
Language: English
Description: All the Boss Levels, Special GFX levels, Switch Palaces, Test Levels, Wings Levels etc. and what they do
Tags: levels, special levels
Rating: 4.0 (Votes: 3)
Download: Download - 152.94 KiB
525 downloads
Drummerrific
Hey hub911. I think your work was good. I took it and added a bunch of levels and info and updated it as well. Thank you for your work that made my work easier.
Peace out.
Posted by: Drummerrific - | Link
randomdude999
You use comic sans, which looks very unprofessional.
Most of the "DO NOT USE/EDIT" could be removed, you can edit them, you just need to consider the extra info for the level.
Going to level 0/100 doesn't crash the game, it softlocks.
Big Boo Boss takes 3 hits.
No-Auto-Move levels don't move the player automatically on the overworld after beating them.
You could have documented level 24 (chocolate island 2) a little better.
You say the lemmy required hit count is editable, but so is every other boss's hit count.
IIRC most bosses kill all sprites when they die.
Posted by: randomdude999 - | Link

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