Name: | Super Mario World: Return To Dinosaur Land |
Author: | RAGB |
Added: | |
Demo: | No |
Featured: | Yes |
Length: | 59 exit(s) |
Type: | Standard: Normal |
Description: | This is a complete hack of Super Mario World. Don't expect any new graphics here; this game is all about the level design. All the levels and worlds are new, and some of the worlds have themes not present in the original game, such as a water world and an ice world. |
Tags: | traditional vanilla |
Comments: | 59 (jump to comments) |
Rating: |
Download
312.75 KiB | 60,672 downloads
Comments (59)
If nothing else, this hack's worth playing because so many people feel like it's an unofficial sequel to SMW. For me personally there are better hacks for the "SMW sequel" feeling. It's only 59 exits so it's not a huge time vampire even if you don't end up loving it.
2 and a half hours to finish. Video of playthrough: https://www.youtube.com/watch?v=GlPUEVtgzyQ
Regardless, this was a fun blast to the past, and I recommend it for anyone who is just starting out their adventure in the world of SMW hacking.
3/5, great rom, game breaking bug was a buzzkill.
I found a softlock in Green Switch Palace. Once you swim to the top and enter the pipe to the bonus room, after hitting the 8 tic tac toe boxes and get your 1ups it doesn't auto exit the level and you cannot go back through the pipe.
And this a great start!
the ice world takes the most
Yes
Dimelo a mi q no soy capaz de pasar de ahi
Feels like a straight up sequel to Super Mario World, very good.
But I got 58 exit. What I miss? 😢
Edit: I found it! \o/
I miss the normal exit on "Bowser Ghost House".
I finally got all 59 exits! 😉
Then, Nintendo masterpiece. 9/10 (4stars and a little more, you understand me <3)
There were some very cool and clever ideas using the smw elements, and the hack really brings the nostalgia that the vanilla smw did.
I give this 5/5 stars!
Sometimes, there are some reviewers who often complain about secret exits or even ghost houses for that matter. I actually did not really complain about the ghost houses, mostly because it's easy and straightforward to know that all of them have secret exits to no surprise.
Everything used for the vanilla hack was well put together into an action-packed 59-exit adventure. I loved everything that was assembled into one hack. So far, nothing went wrong with the hack besides some confusion with secret exits and ghost houses.
5 stars out of 5
This was the first hack I played and I loved it! This is much more what SMW2 should have been like! Only downside for me was the lack of a starworld.
Thanks for a great hack!
I also spend much time in Choco Peninsula 6. I tried to finish the Level without using the Platforms - which works! It's just a little Hard. But it was a lot of fun to attempt a challenge like this.
Thanks for this cool Hack! I rate it at a 4/5!
• Overall good level design
• Good warp pipe areas/rewards
• A little short with no Star World or Special World. Pretty linear too
• Odd choice always putting checkpoints right next to boss doors in castles
• Takes 5-10 hours to beat 100%
• Specific highlights include:
- Ludwig's Castle
- Frozen Valley 4 (a very vertical level)
- Choco Peninsula 6; Dastardly good design
- Bowserland levels and Bowser's Castle
- Yoshi's Secret Isle
- Some of the secret exits
Lowlights:
- A few repetitive, uninspired levels like Wiggler's Woods 2
- Wiggler's Ghost House is dumb
- Urchin Ocean (the water levels) drags on too long
- Some secret exits aren't fun. Will make you backtrack the whole level or do the same tricks as previous secrets
4/5
however, the overworld design is disgustingly linear. there are no sidepaths or forks in the road, almost no secret levels and very few things that are optional. while the author demonstrates skill at imitating the original game with the levels, the overworld does about the exact opposite and is about as open-ended as one of the nsmb games, maybe even less so.
probably the biggest issue i have with the overworld is that there are at least 4 spots in the game where you have to find the secret exit to progress via the normal exit takes you in a circle. the secret exits themselves are well-hidden and more well-designed than most secret exits i've had to deal with, which makes it all the more disappointing that they're not optional. even if they just took you on an alternate route i would be fine with it. but they are mandatory to advance on a linear path and it bothers me so much.
that said, the levels themselves are satisfactory and enjoyable in their own right. i was bored to death of the water world, but overall as a package these were some nice levels. but the overworld disappointed me greatly and i wish so much that it was more non-linear.
it's good, but it's held back from being great. 3/5
Rate:5 Stars (Play it now!)
Since RAGB is gone, maybe someone can help?
A really pleasant to play vanilla hack, levels and overworld are very interesting. It is an easy one (compared to others tagged "Normal" in difficulty), and it was no problem to find all 59 exits without using savestates.
I really enjoyed playing it, it could really have been the sequel to Super Mario World, and the idea to add water and ice world is very pleasant =]
10/10 (5 stars) Thank you =]
But I would want it to be longer, like adding an another world (It could be a Desert World), Star Road and Special. But besides that it's really good, totally recommend it! (Sorry for my bad english)