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Back to the Classics

Super Mario World Hacks → Back to the Classics

Submission Details

Name: Back to the Classics
Author: Spud Alpha
Added:
Demo: No
Hall of Fame: No
Length: 36 exit(s)
Type: Standard: Normal
Description: This is my first complete hack, a pure vanilla hack I have been working on for over a year and a half(on and off), since around March/April of 2009. It does not use any custom graphics (or anything else custom, for that matter), not even to "combine" Super Mario World's graphics into one file.

This hack has many areas to explore, from sinking ships to sky-high forests, topped with neat custom palettes. There are two versions of the hack, a vanilla music version (called "bttc.ips"), for those who enjoy Super Mario World's soundtrack, and want to have a pure vanilla adventure, and a custom music version (called "bttccusmus.ips"), for those who are tired of Super Mario World's music (although my music choices aren't amazing, as Zildjian has pointed out to me).

All in all, I just hope that this hack can send you, if only for a moment, back to the classics.

NOTE: It is highly recommended that you use either ZSNES v1.51, snes9x v1.51, or bsnes(although bsnes makes the palettes look a little weird) to play this, as music issues have been reported on snes9x v1.52(at least for Macs).
(this is version 1.1 of this hack, which fixes a few minor issues it had before)
Tags: music vanilla
Comments: 5 (jump to comments)
Rating:
3.3 (9 ratings)
No rating
Download 510.04 KiB | 4,171 downloads

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Comments (5)

OptiMystic Link
Interesting vanilla hack with sometimes questionable graphics and level design, standing out the most is the last castle which is one of the worst designed levels I've ever played and took me about 3 hours in total to beat without save states. Super tight jumps along with RNG elements, blind jumps, tons of slowdown, insanely long sections, and an out of pocket, difficult final boss brought the experience of this hack down a lot. Nah thanks #smw{x_x}

Also needs fixme for the custom music version of the hack breaking and crashing on SNES9x and on SNES Mini. Technical full exit count is 37 as well.
Noob Link
The hack is good, but the last two phases tested my nerves ... very long ... the final Castle has no checkpoint, in addition to being very long and having extremely tight heels on the penultimate screen ... in addition, the Boss has im unfair difficulty level, totally Bery Hard !!! ... this is very frustrating for the player ... for the last level, 2/5 !!!
Holy Shinx Link
Good hack, some levels are great, other feel almost unfair, because of no checkpoints and powerups plus high amount of enemies, 3/5 from me
ThePaSch Link
Absolutely terrible. Not completeable without abusing save states because of absurdly long levels without any semblance of a mid-way checkpoint. Has original ideas, but ultimately shits the bed - about halfway through - with unfun, hostile level design, pixel and blind jumps, moving screen and water levels with spikes lining every wall and floors, glitches abound suggesting a blatant lack of playtesting, bossfights that are nigh impossible to beat even in a tool-assisted run, and I could go on, but I won't, because this sorry excuse for a hack has cost me enough of my nerves already.

This is NOT a difficulty Normal hack. Not by a LONG shot. Avoid this at all costs.
 Minuy600 Link
I do wonder if the music is broken on Snes9x 1.52 on Windows. It hasn't really been noted in the description and i'm curious to whether I should use ZSNES or what I just mentioned. I have both so it's not that big of a deal.