Views: 924,686,243
11 users online: ageVerrly, blaze800000, FedoraFriday, HaruMKT, Infinity,  JamesD28, jirok1, Kinkerton, Klug, Mohamad20ZX, Wolfguy423 - Guests: 50 - Bots: 81 Users: 51,711 (2,049 active)
Latest: MrFinnister
Tip: Keep in mind that capes often allow players to break or skip levels, such as by flying over them!
Not logged in.
Details for Mario's Keytastrophe
Super Mario World Hacks - Mario's Keytastrophe Link - Show random
File Name: Mario's Keytastrophe
Authors: S.N.N.
Demo: Yes
Featured: No
Length: 51 exit(s)
Type: Standard: Normal
Description: The musical land of Melodia has been cursed by an evil, shipwrecked crew. Their intentions are unknown, but their captain is seeking something that could scar the land for all time. Things only heat up when an ancient war between two kings is reawakened in the middle of the land.

Will Mario be able to put an end to this?

WARNING: Not fully compatible with SNES9x/bsnes. ZSNES 1.42 strongly recommended. [Music]
Tags: asm, exgfx, fixme, music, original soundtrack, puzzle
Rating: 4.5 (Votes: 20)
Download: Download - 690.06 KiB
It looks like I have the chksun problem: fail
I'm using ZSNES 1.42 but the game does not start and the screen goes black, can you help me?
Posted by: chronic - | Link
does anyone know how I get him working on the snes mini
Posted by: Remc1990 - | Link
Posted by: SuperMarioFan55589 - | Link
This is one of the most, if not - THE most amazing hack I have ever played. I enjoy puzzle games, and this was just so fun and challenging to play. I really hope you finish this game, S.N.N. The story, designs, and custom music show how talented you are. I can also tell that you are either into classical music, you are musically talented and probably play an instrument, or both haha. I don't understand how the key in the hole thing is repetitive, though... lol. Oh well, to each their own. You're definitely an inspiration.
Posted by: LexiNata - | Link
I hope this isn't out of place.

Sequence data seems to be missing "echo off" commands (#$F0) for tunes that don't use echo. Echo write IS turned off properly though. Thus, when changing from overworld to in-level, echo buffer content from the previous tune is looped indefinitely, resulting in static noise. ZSNES was probably inaccurate enough to treat the "echo write" flag as a global "echo enable" flag which is not the case. Echo volume needs to be set to 0 as well.

I know nothing about SMW hacking but if you have the actual song files it should be possible to insert an "F0" command somewhere at the beginning of each tune (unless you want echo) and inject it again using addmusic?
Posted by: ikari_01 - | Link
This hack is amazing. I love the puzzles and challenges, it really changes the game play in a mentally challenging way without actually changing the game play. I went through this hack a couple years ago and wanted to play it again in recent months but couldn't remember the nae of it for the life of me! I made my very first post ever on the forums asking for help remembering the name and someone hooked me up in less than half an hour. Looks like I've got my night all figured out!
Posted by: kvbriggs - | Link
Love it, you inspire me. JK
Posted by: Hackerman9001 - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2021 - SMW Central
Legal Information - Privacy Policy - Link To Us


Follow Us On

  • YouTube
  • Twitch
  • Twitter


  • Super Mario Bros. X Community
  • Mario Fan Games Galaxy
  • sm64romhacks