Name: | An SMW Central Production |
Author: | SMW Central |
Added: | |
Demo: | No |
Hall of Fame: | No |
Length: | 117 exit(s) |
Type: | Standard: Hard |
Description: | The first ever collaboration hack created by over 200 users of SMW Central. It is Peach's birthday, and Mario and Luigi must go and gather eggs to make her a cake. Things aren't quite as normal as they seem along the way though... v1.6 update: Attempt to fix the crashes. Thanks to HuFlungDu for the fix. Mod Note: This fix doesn't correct everything, therefore the hack is still not compatible with a real SNES (or accurate emulators). More on that below. fixme: The Counterfort and Adventus Terminus cause crashes on accurate emulator, possibly other issues |
Tags: | asm bosses collab exgfx fixme variety |
Comments: | 30 (jump to comments) |
Rating: |
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1.72 MiB | 16,217 downloads
Comments (30)
I think this hack's difficulty should be Very Hard. While v1.6 may be easier than earlier versions, some levels like Rupture in Reality, Bowser's Castle(+the Void) and Wild Wet Castle (particularly the boss) and a few others are enough to make it that hard in v1.6. And on average, it is harder than 3 of 4 other . (Also for those who don't mind switching to earlier versions to complete levels, Bowser‘s Castle in v1.3 is exceptionally difficult, and Adventum Terminus is also quite challenging.)
I played most of this hack (v1.6) on SNES9x 1.60, but then switched to v1.3 (which can still be found in SMWDB) in ZSNES 1.51 to complete The Counterfort, Adventum Terminus, Bowser's Castle (to properly get the eggs), and Megadmin, as these levels were not possible to beat properly in v1.6 on SNES9x 1.60.
an smw central production é uma hack boa com muitos problemas(principalmente com fases bugadas), essa hack poderia ser muito boa em 2010 mas hoje em dia essa hack é um chaos de jogar, vamos por partes, a jogabilidade da hack, a jogabilidade dela é bem similar ao super mario world original mas o problema é o level design, por ser um colab algumas partes ficam bem desbalanceadas, um exemplo é o nivel "treacherous tower" que ela era para ser com uma dificuldade leve pois ainda é o primeiro mundo mas ela não é, eu juro que tive que derrotar o chefe com muito pouco tempo(mais ou menos 50 segundos faltando), e em outros niveis é bem mais complicadas do que é para ser, outro exemplo é a "rupture in reality", se eu tiver usado 30 save states nesse nivel foi muito, as musicas, eu tenho que dar os parabens para quem escolheu as musicas dessa hack pois são muito boas, os graficos tambem são exelentes(exeto os chargin chucks) mas graficos e musicas não faz eu gostar da hack principal mente se estiver toda bugada, se for jogar essa hack POR FAVOR USE A VERSÃO 1.3, os niveis "the counterfort";"adventum terminum" e a ultima forma do boss final elas quebram a emulação da hack e isso não é legal, se puder encontre uma versão antes da 1.5 para poder jogar, sendo bem sincero quando eu joguei no snes9x 1.61 no retroarch tive varios bugs no audio do jogo(principalmente quando no nivel tinha echo) e mesmo configurando o snes9x ainda sim dava os bugs no audio, eu não sei se era o emulador ou a hack mas eu não achei legal isso, agora a pergunta é "eu recomendaria essa hack?", não nessa versão, essa hack mesmo com problemas ela é divertida em algumas partes, as musicas se encaixam bem com os niveis, o problema é com a versão 1.6 da hack, eu recomendo darem uma procurada pela versão 1.3 da hack para evitar problemas.
english:
an smw central production is a good hack with many problems (mainly with buggy levels), this hack could be very good in 2010 but nowadays this hack is a chaos to play, let's go by parts, the gameplay of the hack, its gameplay it's very similar to the original super mario world but the problem is the level design, because it's a colab some parts are very unbalanced, an example is the "treacherous tower" level that it was supposed to be with a light difficulty because it's still the first world but she is not, I swear I had to defeat the boss with very little time (about 50 seconds left), and in other levels it is much more complicated than it should be, another example is the "rupture in reality", if I have used 30 save states at this level it was a lot, the songs, I have to congratulate those who chose the songs of this hack because they are very good, the graphics are also excellent (except the chargin chucks) but graphics and music does not I like the hack especially if you are see all bugs, if you are going to play this hack PLEASE USE VERSION 1.3, the levels "the counterfort";"adventum terminum" and the last form of the final boss they break the hack emulation and that's not cool, if you can find one version before 1.5 to be able to play, being very honest when I played on snes9x 1.61 in retroarch I had several bugs in the game's audio (especially when the level had echo) and even configuring snes9x it still gave bugs in the audio, I don't know if it was the emulator or the hack but I didn't think it was cool, now the question is "would I recommend this hack?", not in this version, this hack even with problems it is fun in some parts, the songs fit well with the levels , the problem is with version 1.6 of the hack, I recommend giving a search for version 1.3 of the hack to avoid problems.
I downloaded v1.6 and is verified playable on SNES9x 1.60. I'm using this inside Retroarch and it's the Snes9X (current) core and version is listed as 1.9.12 (1.60).
I don't have any issues with lockups on levels as mentioned below. No noticeable graphical glitches. Only slowdowns where you would expect, when too many enemies are on the screen.
I hope this information helps you enjoy this fun game.
It does have some great music but some of the assets are a bit messy. Chargin chucks look stupid, they seem to blob together as if they were painted with a huge paintbrush.
it looks like most every graphic is changed in this game except for Mario himself.
I do recommend this overall, have fun!
This game needs an uptdate!!!
that's because the youtube users were using older versions of the SMWCP1 game (and old versions of either snes9x or zsnes)
I have the old early 2011 version of this game (not the 1.6 version) where it does not crash in the counterfort level after beating the boss but it must be played in either snes9x 1.51 or zsnes 1.51; not in newer/accurate snes9x versions from 1.52 or higher and not in bsnes.
whatever fixes were attempted in newer versions seem to cause more problems in those versions, making things worse such as that game crashing problem in the counterfort stage. guess that's why I keep an old version of this.
Wow
I'm not gonna give this a rating, but if I had to, I would give this a 1/5. Definitely one of the worst hacks I've played so far
The softlock at Counterfort's fortress level is really terrible. I can only finish the game after opening the level in Lunar Magic and adding a goal sphere. A hack should not require that to finish.
This game needs an uptdate!!!
1/5
2/5
also what legacy section LOL
Me diverti jugando esto, fue toda una aventura.