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Super Pika Land Ultra: Vanilla Version

Super Mario World Hacks → Super Pika Land Ultra: Vanilla Version

Submission Details

Name: Super Pika Land Ultra: Vanilla Version
Author: Doownayr89
Added:
Demo: No
Hall of Fame: No
Length: 78 exit(s)
Type: Standard: Hard
Description: This is the totally definitely FINAL final version of Super Pika Land Ultra, a hack that I've been working on infrequently since the last release. I've altered some of the levels in an attempt to balance the difficulty (and added one extra level in world 5)

The graphics are totally vanilla, with the exceptions of:
- Pikachu/Raichu and his Pokémon Trainer
- The Thunderstone, which replaces the Mushroom
- Yoshi Coins, which are now Pokécoins
- A few overworld tiles
- Titlescreen stuff
- Statusbar stuff
- Switch Palace Stuff
- Player Tileset Stuff
- Fire Flower mechanics

Along with graphical changes, I've:
- Added custom music
- Removed the score counter and the timer
- Removed Bonus Star counter and disabled the Bonus Game
- Made a metric Muk-ton of hex edits
- Disabled 2-Player mode (it was really buggy)

That said, I really hope you enjoy playing this game!
Tags: asm crossover music pokemon traditional vanilla
Comments: 4 (jump to comments)
Rating:
4.2 (5 ratings)
No rating
Download 425.10 KiB | 5,751 downloads

Screenshots

Comments (4)

Monomo Link
Awesome pika hack!
 BeeKaay Link
Difficulty is "very hard" and endgame borders on Kaizo: light.
kaitri Link
i got 67 exits and when i check the paths of the overworld in lunar magic, it seems like i have completed everything. so my only guess is that the number of exits shown here (78) is wrong.
overall a really great hack.
pikachu being only 1 block high even with powerups is great. the fireflower is now a lightning that you fire in a straight line, way better than the fireflower. it seems a bit buggy tho.
i managed to get a cape out of one green block which broke the model a bit but other than that its a solid and good hack. its beautiful, plays very fluent, difficulty goes from normal to very hard with some small little kaizo parts.

switch palaces had a great use. kinda teased in levels before it by having the blocks appear to tell you "a switch palace is coming up" they made a bunch of parts easier but also were required for the bonus world. thats how i love switch palaces.

music could have been a bit more mixed (legit my only complaint besides the final castle not having a single checkpoint, its really hard!)

overall i really enjoyed this hack! can only recommend it.
for me a 5/5

Astrakitu Link
Screenshot #15 seems to be a very clever use of the Overworld graphics in a SMW level.