Tip: If you're using the wall-running purple triangles in your hack, remember to add tile 1EB (or a tile that acts like tile 1EB) underneath it. Extended object 44/45 will include this tile for you.
ZMZ combines the GUI of ZSNES with a Libretro backend; this allows people who like ZSNES' interface but dislike its poor emulation accuracy to get the best of both worlds.
It ships with an intermediate Snes9x version (newer than 1.53) by default; if it's too slow, try Snes9x-Next, or if you prefer bsnes, grab one from the same source. Note that some features, like layer toggle and SPC dumping, may not work with non-default cores.
It is also only compatible with x86 cores; ignore x86_64 cores even if you have a 64bit cpu. To switch core, go to Misc->Libretro.
Excellent emulator. I tried Super Mario All-Stars in ZMZ and saw the advantages of playing the Snes9x style within the ZSNES interface:
In ZSNES, in Super Mario Bros. (worlds 4-1, 6-1 and 8-2) and Super Mario Bros .: The Lost Levels, (worlds 4-1 and 4-2), Lakitu's eggs are glitched, however in ZMZ it is no longer possible.
Another example is in Super Mario Bros. 3: In worlds 3-3, 3-8 and 4-2, if you play them in ZSNES, garbage black squares appear, but in ZMZ the bug is already fixed.
i replaced ZSNES because it was not recommended,but i love the interface because it was simple....thank god theres other recommended emulator that has same interface ZMZ!,it even supports my old cfg file from ZSNES,good work
There is a resolution bug if you hook your PC to an HDMI to display on your TV, and set your pc display to “Show only on 2” on “Multiple Displays”, causes the emulator to be scaled, but says the same number of pixels for width and height. For example, I set the emulator to 256x224, if I try to do a gif recording and set the resolution to 256x224, the windows don't match:
The bad audio quality that "niko" below alludes to is actually the poor audio synchronization that characteristic of the ZSNES program interface. In other words, ZSNES has the very same issue.
However, the actual SNES audio hardware emulation is flawless (unlike ZSNES).
By the way, of out pure curiosity, I loaded in an NES core from Libretro to see what would happen and I was quite astounded.
Edit: It also works with Metroid Fusion and Metroid: Zero Mission (VBA-Next core); Tetris and Mike Tyson's Punch Out (FCE Ultra core). NES games are stretched to the point of being unplayable, but work. It crashed marvelously with the two DS ROMs (Ace Attorney: T&T and Brain Age, with a DeSmuMe core) and any Pokémon ROM I tried and it black screened on Life and Death 2: The Brain (DOSBox core, not that I expected it to run). So yeah, you can use this as quite the good GBA emulator. NES too if you find a way to fix the screen resolution.
I notice that the L+R/U+D D-pad option doesn't work. When holding left AND right, the player simply walks right, which is normal, but when riding yoshi, the glitch is supposed to make yoshi keeps turning around as he "slides to the right".
It's like the best of both worlds. The good UI and speed of ZSNES and the accuracy of SNES9X/BSNES. Sometimes the sound snaps, crackles, and pops, though.
I tried it, and I must say, pretty good for accuracy and stability, but the audio in my opinion is step back from ZSNES because it crackles constantly, and is very irritating. I know for a fact that other users are experiencing the exact same issue, as I read this emulator's tool release thread. But is there any setting that would fix or at least lessen the audio problems? If not I shall learn to tolerate it as best I can.
The recording function is completely broken. Or I'm just too dumb to use it properly^^
But what it does: It takes my input and when I press "PLAY" it does just, nothing^^
Found a problem: the recording function in the misc menu is broken, after you record, hitting ”play" button doesn't play what you have recorded, rather play afterwards. Unlike ZSNES. Another problem is that the fast forward is much slower than ZSNES, even when the max frame skip is the highest value possible.
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