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Details for Iggy Koopa
SMW Sprites - Iggy Koopa Show random
File Name: Iggy Koopa
Added:
Authors: dahnamics
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: An Iggy Koopa boss which resembles the one in NSMBU. He walks between the left and right sides of the arena, occasionally spawning energy bolts, which chase Mario and disappear after a short amount of time. He can also walk on the ceiling. Mario can jump on him to damage him, after which he'll hide in his shell and chase Mario until he hits a wall, after which he'll go on the ceiling.

After 3 hits, he can also shoot fire while on the ceiling. By default, he dies after 5 hits. After Mario lands the finishing blow, he'll wait a bit before slamming into a wall and dying. If the extra bit is set, the level will be completed.

Make sure to specify the sprite number of the bolt from list.txt in iggy_koopa.asm! Check the ASM files for customization options.
Tags: boss, ceiling, fire, fire shooter, fireball, iggy, koopa, koopaling, koopalings, koopas, lorom, nsmb, nsmbu, projectile, sa-1
Rating: 3.7 (Votes: 10)
Download: Download - 13.49 KiB
1,680 downloads
Screenshots
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ASSATAKKU
I uploaded the graphics of "Super Mario Maker 2" version, so please have a look.https://bin.smwcentral.net/u/41787/Iggy_SMM2GFX.zip
Posted by: ASSATAKKU - | Link
le4che
The hitboxes are in dire need of fixing
Posted by: le4che - | Link
BeeKaaaay
This is not a fun sprite to do battle with. His hitbox and the hitbox of his balls are larger than their graphics, which runs contrary to every sprite in vanilla SMW.
Posted by:  BeeKaaaay - | Link
ElSturge
Love the sprite. Just having one issue, if i am on the left side of iggy when he's firing the fireballs, he shoots them to the top right of the screen. How do i fix this?
Posted by: ElSturge - | Link
Telinc1
Converted to PIXI and added SA-1 compatibility. Added screenshots and more tags.

More defines have been added to make the sprite easier to customize and an oversight with the rising state has been fixed. The tile displacements in the graphics routines have been tweaked to better match the sprite's hitbox. The contents of the archive have been greatly simplified, now having the correct graphics and palettes in one place.
Posted by:  Telinc1 - | Link

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