Name: | Sprite Message Box |
Author: | edit1754 |
Added: | |
Version History: | View |
Tool: | Asar |
Requires Free Space: | Yes |
Bug Fix: | No |
Featured: | No |
Description: | Allows enabling the use of Sprites instead of Layer 3 to render Message Box Text, on a per level basis, in order to free-up Layer 3 in levels that use Message Boxes. Automatically determines which sprite tiles are safe to temporarily overwrite -- so there's no need to block off a certain amount of sprite tiles. Incompatible with Message Box Expansion. |
Tags: | layer 3 lorom message block message box needs remoderation sprite |
Comments: | 5 (jump to comments) |
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11.14 KiB | 676 downloads
Comments (5)
Oddly enough, this seems to work fine on the internal Lunar Magic emulator, but upon testing it on Snes9x 1.54.1 AND ZSNES just to be sure it wasn't an accuracy issue, neither of those emulators worked. The layer 3 would dissapear as usual in both emulators whenever a message box pops up.