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Sprite Message Box

SMW Patches → Sprite Message Box

This file is obsolete. The latest version is Sprite Message Box v1.1. For other versions, check the version history.

Submission Details

Name: Sprite Message Box
Author: edit1754
Added:
Version History: View
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: Allows enabling the use of Sprites instead of Layer 3 to render Message Box Text, on a per level basis, in order to free-up Layer 3 in levels that use Message Boxes.

Automatically determines which sprite tiles are safe to temporarily overwrite -- so there's no need to block off a certain amount of sprite tiles.

Incompatible with Message Box Expansion.
Tags: layer 3 lorom message block message box needs remoderation sprite
Comments: 5 (jump to comments)
Download 11.14 KiB | 676 downloads

Screenshots

Comments (5)

Hayashi Neru Link
Please update SA-1
Daizo Dee Von Link
If one is planning on using it with ExAnimation, you may want to reconsider using this patch unless you're willing to use Global Animation graphics.
 RussianMan Link
Ok, I found out that this is Per level basis, but it still doesn't works...
 Dan Link
Is it me or does this not work on emulators?
Oddly enough, this seems to work fine on the internal Lunar Magic emulator, but upon testing it on Snes9x 1.54.1 AND ZSNES just to be sure it wasn't an accuracy issue, neither of those emulators worked. The layer 3 would dissapear as usual in both emulators whenever a message box pops up.
Zack-san Link
This Patch needs more work. When I was testing it in my Hack on the first level, and after hitting the Info Box. The Layer 3 Clouds won't stay up there and it became a glitchy Layer 3 background level. The Layer 3 wasn't gone after hitting the Info Box, but someone should work on this bug, because this Patch really needs an update.