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Super Mario World Hacks → Collection

Submission Details

Name: Collection
Author: ZMann
Demo: No
Hall of Fame: No
Length: 15 exit(s)
Type: Standard: Normal
Description: This is Collection, a fairly small SMW hack that's been in the works for something like 1 1/2 years that follows a simple concept: levels of varying environments contained in two general-purpose submaps (think of them as the special worlds). That's right, fifteen levels of varying environments are here in this hack, waiting for you to play them.

Well, here's hoping you guys enjoy this neat little hack!
Tags: asm exgfx variety
Comments: 2 (jump to comments)
4.2 (6 ratings)
No rating
Download 467.98 KiB | 2,417 downloads


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Comments (2)

Pretty good looking hack, I do feel like some levels are a big difficulty spike from the other levels around it. Also there's 19 exits including the final level, not 15.

Overall, not bad, just a few things here and there but it's a good hack.
JetWing34 Link
JetWing34 Reviews:
Collection, a 15-exit hack by ZMann

I have completed a hack with the title "Collection" with all 15 exits found in the hack. For a hack getting close to ten years after SMW Central submission (December of 2013), I do recommend playing this short hack due to the fact there are very good challenges that are oriented to playing the levels. Along with great challenges, the ASM and a nice variety of themes in the hack blended in to make Collection a mini-masterpiece. After all, I want to say that Collection has a very good level design, which is the key to an excellent hack.

The Lemmy koopa boss battle was an extremely technical part of this experience. Other than complex, it was creative and original to any other hack. I don't recall Lemmy tossing star balls like that in the boss battle, but I liked how you changed up the design of the floor from the second-to-last level ending to the battle prior to Bowser.

One con I can recall are some levels having enemy sprites or certain sprites slowing down the framerate (e.g.: The Void Revisited). What happens is, when so many enemies or sprites are loaded onto one screen, it takes up a lot of memory to process what's on that screen. Not to be a SNES cartridge guru, but sprite limitations can hinder the speed of what can be seen on a SNES emulator or actual console.

After I completed Collection, I'd have to say it was pretty fun to play a hack quite like this. I know your hack is generating positive ratings, yet no reviews or feedback. I basically think Collection has had one minor setback with slowdown due to sprites. Again, it's fun for the 15 exits I found in the hack. Great work, ZMann!

4 stars out of 5