Noticeably optimized sprite spawning and stomping routine, so now when the sprite is stomped im midair while falling, a stunned Buzzy Beetle is spawned instead of a normal state one. Plus, the consecutive enemies stomped SFX are properly played now. Falling routine was also updated, so now it uses gravity when falling instead of falling with a fixed speed. Graphics drawing code was entirely rewritten, and now it's possible to change palette/properties through the CFG editor. Added screenshots, tags and SA-1 support.