Name: | Mario Gives Up |
Author: | cyphermur9t |
Added: | |
Version History: | View |
Demo: | No |
Hall of Fame: | No |
Length: | 86 exit(s) |
Type: | Standard: Hard |
Description: | Mario has had it with saving Princess Peach. He decides to do something about it to make sure she never gets kidnapped by King Koopa ever again! Mirann's note: Hack breaks on accurate emulators! [Music] |
Tags: | asm exgfx fixme music traditional |
Comments: | 11 (jump to comments) |
Rating: |
Download
720.08 KiB | 7,723 downloads
Comments (11)
Graphics: The graphics fits the style of Super Mario World really well (whatever if that was the intention of the creator or not.) Some levels like to mix other games like with a Donkey Kong Country level. Overall, the graphics are nice, but I feel like some it clashes with a SMRPG background, and SMW enemies, and foreground.
Presentation: The presentation is really well done. The sarcastic and witty messages is just the highlight. Initially, this hack was going to be a joke, and it definitely shows. I also enjoyed the intro as most hacks (or even games) don't a show an event leading up to the game through a title screen. Nice job there. I also enjoyed the cutscene before you face Bowser. It was really funny seeing Mario destroy Bowser's TV. One thing I'm not fond of is using different graphics for every cutscene. But that's just a nitpick, really.
Music: The music fits the level themes well. I enjoyed most of the songs used here. Nothing outstanding really. But the songs are good, and fit well, it's just the sequels have better songs.
Gameplay: The level design is really well done. Each level is very fun to play. I'll note the level "Diamond Mine" for having a really fun chase sequence with falling rocks. The music and the level design work so well together here that it makes for a fun and enjoyable experience. But, doesn't mean some sections aren't really hard. In the level "Fire Ground Cave" there is a section where you have to jump on dolphins jumping out of the lava. You have to play it for yourself to really see how difficult that part is. The overworld has a bunch of secrets that can lead to alternate paths, switch palaces, and warp stars. It works out really well, and the overworld is well designed, too.
Bugs: There are noticeable bugs that you may encounter while playing this game.
First off, if you go to "AREA OF BONUSES", you may have instant access to the key boss despite not pressing any switch.
When you start "Flat...that is all" You may get a boomerang power-up immediately. Though you are not supposed to.
In one of the BONUS levels, you may see a goal tape at the beginning of the level, and it is fully functional.
In the next BONUS level, you may see a glitched room at the end where you would fight a Big Boo. The battle is at least beatable.
Overall: This is a fun and enjoyable hack. With nice graphics, great presentation, good soundtrack, and fun yet challenging level. However to enjoy it, you must NOT take it seriously in anyway. As I said, this hack was originally a joke, so... yeah.
The bugs you may or may not encounter can be a issue which may hinder the experience. I'll give this a 7/10.
You forgot to mention the yoshi wings problem in the final bonus level.
This patch still doesn't fix the winged Yoshi problem in The Final bonus level.
Graphics: The graphics fits the style of Super Mario World really well (whatever if that was the intention of the creator or not.) Some levels like to mix other games like with a Donkey Kong Country level. Overall, the graphics are nice, but I feel like some it clashes with a SMRPG background, and SMW enemies, and foreground.
Presentation: The presentation is really well done. The sarcastic and witty messages is just the highlight. Initially, this hack was going to be a joke, and it definitely shows. I also enjoyed the intro as most hacks (or even games) don't a show an event leading up to the game through a title screen. Nice job there. I also enjoyed the cutscene before you face Bowser. It was really funny seeing Mario destroy Bowser's TV. One thing I'm not fond of is using different graphics for every cutscene. But that's just a nitpick, really.
Music: The music fits the level themes well. I enjoyed most of the songs used here. Nothing outstanding really. But the songs are good, and fit well, it's just the sequels have better songs.
Gameplay: The level design is really well done. Each level is very fun to play. I'll note the level "Diamond Mine" for having a really fun chase sequence with falling rocks. The music and the level design work so well together here that it makes for a fun and enjoyable experience. But, doesn't mean some sections aren't really hard. In the level "Fire Ground Cave" there is a section where you have to jump on dolphins jumping out of the lava. You have to play it for yourself to really see how difficult that part is. The overworld has a bunch of secrets that can lead to alternate paths, switch palaces, and warp stars. It works out really well, and the overworld is well designed, too.
Bugs: There are noticeable bugs that you may encounter while playing this game.
First off, if you go to "AREA OF BONUSES", you may have instant access to the key boss despite not pressing any switch.
When you start "Flat...that is all" You may get a boomerang power-up immediately. Though you are not supposed to.
In one of the BONUS levels, you may see a goal tape at the beginning of the level, and it is fully functional.
In the next BONUS level, you may see a glitched room at the end where you would fight a Big Boo. The battle is at least beatable.
Overall: This is a fun and enjoyable hack. With nice graphics, great presentation, good soundtrack, and fun yet challenging level. However to enjoy it, you must NOT take it seriously in anyway. As I said, this hack was originally a joke, so... yeah.
The bugs you may or may not encounter can be a issue which may hinder the experience. I'll give this a 7/10.
To fix the big boo battle, simply remove the lightning generator from the battle room. And in "Area of bonuses" the switch blocks are took from direct map16 access, simply replace them with the ones in the extended objects and tilset specific tiles sections.
Of course, you need to use an older version of lunar magic, because when using version 3 or more, there's a bug the disables the level ending sequence when hitting the goal tape (but just when modifying a rom that uses an older version) . I recommend you to use version 2.53.
Graphics: The graphics fits the style of Super Mario World really well (whatever if that was the intention of the creator or not.) Some levels like to mix other games like with a Donkey Kong Country level. Overall, the graphics are nice, but I feel like some it clashes with a SMRPG background, and SMW enemies, and foreground.
Presentation: The presentation is really well done. The sarcastic and witty messages is just the highlight. Initially, this hack was going to be a joke, and it definitely shows. I also enjoyed the intro as most hacks (or even games) don't a show an event leading up to the game through a title screen. Nice job there. I also enjoyed the cutscene before you face Bowser. It was really funny seeing Mario destroy Bowser's TV. One thing I'm not fond of is using different graphics for every cutscene. But that's just a nitpick, really.
Music: The music fits the level themes well. I enjoyed most of the songs used here. Nothing outstanding really. But the songs are good, and fit well, it's just the sequels have better songs.
Gameplay: The level design is really well done. Each level is very fun to play. I'll note the level "Diamond Mine" for having a really fun chase sequence with falling rocks. The music and the level design work so well together here that it makes for a fun and enjoyable experience. But, doesn't mean some sections aren't really hard. In the level "Fire Ground Cave" there is a section where you have to jump on dolphins jumping out of the lava. You have to play it for yourself to really see how difficult that part is. The overworld has a bunch of secrets that can lead to alternate paths, switch palaces, and warp stars. It works out really well, and the overworld is well designed, too.
Bugs: There are noticeable bugs that you may encounter while playing this game.
First off, if you go to "AREA OF BONUSES", you may have instant access to the key boss despite not pressing any switch.
When you start "Flat...that is all" You may get a boomerang power-up immediately. Though you are not supposed to.
In one of the BONUS levels, you may see a goal tape at the beginning of the level, and it is fully functional.
In the next BONUS level, you may see a glitched room at the end where you would fight a Big Boo. The battle is at least beatable.
Overall: This is a fun and enjoyable hack. With nice graphics, great presentation, good soundtrack, and fun yet challenging level. However to enjoy it, you must NOT take it seriously in anyway. As I said, this hack was originally a joke, so... yeah.
The bugs you may or may not encounter can be a issue which may hinder the experience. I'll give this a 7/10.