|Description:||Read the enclosed manual.|
|Tags:||asm exgfx gimmick minimalist music|
|Comments:||7 (jump to comments)|
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I remembered two instances that I felt were a frame perfect jump or a completely blind one. I also remembered that the lives system is rendered as a larger detriment than a punishment. It can come off as a few that a few of the levels they managed to complete were upon pure luck due to the (sometimes) unfair difficulty. A player could be in the final level, and upon losing; they are sent straight to the start. I won't really hold this against Molsno since i'm sure he was completely intended on keeping this aspect of the Mario games (even though there are many who really despises this mechanic).
One thing that didn't come across me last time (because i focused more so on the issues) was the hints of creativity in the gimmicks of each level. Molsno was very interested in introducing new mechanics in the game gave each gimmick their own level to provide them the amount of time to utilize its gimmick. I even loved the gimmick of the boss at the end.
This hack feels so simple, but its gimmicks were ones that weren't really promoted in this community normally. These gimmicks are certainly entertaining, and I'm glad that I came back to fully play through this hack.
it requires lots-a precision and reminds atari a bit
I like games like this, I cant wait for COLORS 2
Nice Work Molsno!
But the difficulty isn't "normal" but more "hard" because winning this game requires a lot of precision and quick reactions.
Oh and the graphics remind me the Atari 2600 graphics :o
Anyway, I enjoyed playing this game, and I can't wait for COLORS 2!
P.S. :Sorry for bad english.