Name: | SnesGFX v2.62 |
Author: | Vitor Vilela |
Added: | |
Version History: | View |
Operating System: | Windows |
Platforms: | SNES |
Games: | General |
Source Available: | No |
Featured: | Yes |
Website: | None |
Description: | This tool lets you rip images (png, bmp, jpg, etc) to SNES format with automatic color reduction using pngquant. It can output 2, 3, 4 and 8 BPP. It can output map16, map16+sample level and snes tilemap, allowing to you basically rip anything, like sprite sheets, foreground and even backgrounds. Check out the readme for more details. There's lots of combinations possible, so I recommend to you play it a bit before using. This version fixes some minor issues, adds transparency tool (CGADSUB mode) and adds support for Mode 7 tilemap. |
Tags: | graphics map16 mode 7 ripping sa-1 tilemap |
Comments: | 25 (jump to comments) |
Rating: |
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276.67 KiB | 9,317 downloads
Comments (25)
What can I do to fix this?
1. This is only meant for use for standard image files, not bin files
2. Turn on "Save on Image's Folder"
I had the files on a networked drive. Moving them to a local (C) drive fixed this problem for me.
@ TORSOFUQ => Your computer might just be old.