Name: | Air Jump |
Author: | HammerBrother |
Added: | |
Version History: | View |
Act As: | 25 |
Includes GFX: | No |
Description: | When Mario touches this non-solid block, it allows him to jump off while in mid-air when you press the (spin) jump button. Perfect for platforming levels. Note: you can only jump if Mario is falling, not rising (so press jump when Mario is falling to make this work). Another thing is if you make a staircase of this block, change 0x07A78 from [D0] to [80] to allow free vertical scrolling so the screen won't obscure Mario on top of the screen. Credit not necessary, I learn this using Mario's y speed, binary commands, and other stuff. updates: -fix the flying cape mario can "jump" on these blocks. -mario can now spinjump off these blocks -compatable with water on/off levels -easy labels to change how high mario jumps off the block -now doesn't cancel Mario's long jump. -remove having stompable enemies around these block makes consecutive 1-up stomp possible if more than 1 screen line of this blocks, now resets the consecutive stomp counter if mario jumps off. updates 2.1: -fix the problem with spinjumping in midair while carrying an item -added new conditional airjump blocks (like having to alternate two different jumps in order to use them) for the challenge! -added an optional uberasm code that fixes the origional smw's glitches with performing certain actions while spinjumping. -added an option that the blocks will disappear when used. |
Tags: | jump lorom midair platform platformer spin spin jump spin-jump wtf |
Comments: | 2 (jump to comments) |
Rating: |
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