+Shadow666: you should patch this to smwOrig.smc or any smw rom that was never external tool-touched (if touched you should restore the rom to state 0 with lunar magic ,and patch the .bps file with flips)
It is a good hack, with awesome graphics which bring you back in those good days playing SMB3 as a child on my SNES =]
The hack is very long and entertaining, but sadly I couldn't finish it. Indeed, Bowser's Castle is too hard, maybe I could beat it with a lot of more tries, but as said Bandicoot the lack of checkpoints makes you bored after restarting the level 100 times from the beginning...
This is why I stopped playing at this level : I had enough restarting all the castle because of unfair deaths in the Kamek/Bully section... and I never use savestates.
It is sad because this hack is very interesting... But thanks for the good entertainment until this 64 level =] I give you 4 stars (-1 star for missing checkpoints in hard and long levels), so 16/20.
It's the first SMW hack I play (wow, I've just discovered a big new world) and I loved it. Levels are cool, enemies have variety, sprites are nice... everything is the result of a good work. The only thing I didn't like was the lack of checkpoints: I finally had to use savestates.
This hack is very cool.
Have a nice Level design and graphics.
But there's only two things that made me stop playing this hack,first are the dificulty,this one is really very hard if compared with SMW or SMB3,the second are the checkpoints,there's no checkpoints in this hack and this just add dificulty and make the things boring when the player dies in a level,specially when the death is near the end.
I hope you can make a version with checkpoints of this,cmom, there's a multiple midway points patch and various other way that make possible add checkpoints to a hack actually.