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Details for SA-1 Convert: Sprites+Blocks Edition v1.10
Tools - SA-1 Convert: Sprites+Blocks Edition v1.10 Link - Show random
File Name: SA-1 Convert: Sprites+Blocks Edition v1.10
Authors: Vitor Vilela
Operating System: Windows
Platforms: SNES
Games: SMW
Source Available: Yes
Featured: No
Website: None
Description: This tool automatically converts standard custom sprites and blocks into SA-1 compatible format. Require SA-1 Pack v1.10+ for sprites support and SA-1 Pack v1.20+ for blocks support.
Tags: blocks, converter, sa-1, sprites
Rating: 4.4 (Votes: 11)
Download: Download - 16.92 KiB
Koop the Koopa
Originally posted by starlett
what does sa-1 does because I here it everywhere

It improves slow down.
Its a nintendo chip.
Posted by: Koop the Koopa - | Link
It cant convert some addresses so i hope some day this gets updated to do so!!
Posted by: riki2321 - | Link
Green Jerry
1. Enables the SA-1 chip on your ROM and modify almost all SMW engine to make the sprites (including non-standard) and blocks processed by SA-1, killing almost all slowdown on level and overworld and decreases the level loading time. And as a bonus, it increases the maximum number of sprites on screen to 20 and per level to 255.
2. Optimizations to the circle routine used on level ending.
3. Almost all slowdown possible in-game disappears.
4. Increases the maximum amount of sprites *on screen* to 22.
5. Increases the maximum amount of sprites *per level* to 255.
6. Moves the sprite processing code to SA-1, making all sprites gets processed 4 times as normally
7. Optimizes some routines to make the level loading faster.
8. Moves almost all non standard sprites, such as shooters, generators, cluster, extended, minor extended, bounce, score and smoke to SA-1 CPU.
9. Moves the block/map16 handling to SA-1 CPU.
10. Moves almost all overworld code to SA-1 side, leaving minimal CPU usage on overworld.
11. All other SA-1 features like 6 and 8MB support, 10.74 MHz CPU, Character Conversion DMA, fast RAM, etc.
Posted by: Green Jerry - | Link
what does sa-1 does because I here it everywhere
Posted by: starlett - | Link
Note that this doesn't detect sprite slot loops, for example:

	LDX #$0B	;>number of slots -1 since slot 0 exists.
	;[some code here]
	BPL -

You have to change the loop counter to use 22 slots.
Posted by: HammerBrother - | Link

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