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Details for VWF Dialogues Patch v1.01
SMW Patches - VWF Dialogues Patch v1.01 Show random
This file is obsolete. The latest version is VWF Dialogues Patch v1.2. For other versions, check the version history.
File Name: VWF Dialogues Patch v1.01
Version History: View
Authors: RPG Hacker
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: Yes
Description: This patch lets you use VWF text boxes like in some old SNES RPGs in your game. So far it's rather complicated to use, but the readme is pretty detailed, so you should be alright if you read it carefully.

Version 1.01 changes:
  • Fixed palette issues with accurate emulators
  • Changed the channel used in DMA transfers to 0.
  • Fixed cursor sometimes not disappearing when moving.
Plus, this version uses Asar instead of xkas.
Tags: lorom, message box, vwf
Download: Download - 211.92 KiB
below comment: couldn't reproduce on a clean rom + lm with current version of asar (1.50). added a print pc before incsrc vwfmessages.asm (around line 4513 in vwfdialogues.asm) and it gave the same address ($928015) every it was patched
Posted by: LDA - | Link
I'd like to warn everybody using this or thinking of using this: the patch, as it is written currently, leaks freespace badly. In fact, some testing I've done has shown that it doesn't even bother removing the message data when you reapply it. In my hack, for example, I lose about 3 KiB of space every time I patch this.

The way freespace is managed here is beyond my comprehension. Despite that, I have found a temporary fix to it. Every time you want to reapply the patch (yes, every single time), turn the header and the first couple of bytes of your first message into a hex string and look for that in a hex editor. You'll arrive at the start of your message data (if you've reapplied the patch a lot of times, you'll have multiple results the first time you do this, 13 in my case; add one autoclean line for every one of those results). Go back 20 bytes and you should be at the start of the RAT (you should have selected the S in STAR, shown in the text view of the hex editor). Take the offset at which the tag is at, turn it into an SNES address with, e.g., Lunar Address, and make an ASM file with the line "autoclean $xxxxxx" in it (replacing "xxxxxx" with the address you got). Patch that to clean the message data. You'll now only lose 22 bytes when you reapply the main vwfdialogues.asm.

I haven't really tested this technique heavily yet, so please make a backup if you'll be attempting it. Also, only do this if you'll actually be reapplying vwfdialogues.asm, because what you're doing here is destroying the message data.
Posted by:  Telinc1 - | Link
I noticed that you can crouch while a VWF message is on the screen, the "moving player setting" is at 0, you're riding Yoshi annd you're above a solid tile (steping on it).
Posted by: LMPuny - | Link
Just a note when you use this patch: worldpeace made a small fix for a long time when you teleport or die but it's for the old version so you have to do some tweaks to insert the fix to the newer version and (the more important thing) !varram should be changed to $706000 as one save file on a ROM with SRAMPlus patched uses 8192 (8190 usable bytes and 2 for checking if the save is new) or 0x2000 bytes multiplied by 3 as there are usualky 3 save files it uses total 24576 or 0x6000 bytes and because the default address for VWF dialogues is on $702000 there would be a patch conflict. Just my two (pun unintended) cents.
Posted by:  MarioFanGamer - | Link
Vitor Vilela
They're done using $EE and $F3 commands, see the switch palace message included on original for details.
Posted by: Vitor Vilela - | Link
How do I make colored ! blocks on the text boxes?
Posted by: HammerBrother - | Link
This may be a hard-to understand patch, but it gives the message boxes a whole new great look. Reccomend this to people who are making big time proyects and such.
Posted by: Mandagary - | Link

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