Name: | Giant Piranha Boss |
Author: | dahnamics |
Added: | |
Tool: | PIXI |
Type: | Standard |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | Yes |
Description: | A giant Piranha Plant boss. It will appear from random pipes on the ground (similarly to the vanilla Wendy) and perform one of three attacks, along with changing its color. If it becomes red, it will shoot 8 small fireballs. If it becomes purple, it will spawn two big fireballs, which will fly up and then fall down at Mario's position. If it becomes green, it will charge towards the wall and spawn three rocks at Mario's position when it hits it. The rocks will either break when they touch the ground, or they'll remain there for Mario to pick up and throw at the boss. By default, it takes 3 hits for the Piranha Plant to die. Make sure to specify the sprite numbers of all auxiliary sprites in giant_piranha_boss.asm! Check the ASM files for customization options. Demonstration video: https://www.youtube.com/watch?v=bWS7ySj8ljU |
Tags: | boss fall falling fire fire shooter fireball lorom pipe pipe enemy pipes piranha plant plant plants rock rocks sa-1 |
Comments: | 9 (jump to comments) |
Rating: |
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Comments (9)
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All sprites have been optimized, both in performance and insertion size. The two rocks have been merged into one sprite which can behave like either based on the extra bit.