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Details for Giant Piranha Boss
SMW Sprites - Giant Piranha Boss Show random
File Name: Giant Piranha Boss
Added:
Authors: dahnamics
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: A giant Piranha Plant boss. It will appear from random pipes on the ground (similarly to the vanilla Wendy) and perform one of three attacks, along with changing its color.

If it becomes red, it will shoot 8 small fireballs. If it becomes purple, it will spawn two big fireballs, which will fly up and then fall down at Mario's position. If it becomes green, it will charge towards the wall and spawn three rocks at Mario's position when it hits it. The rocks will either break when they touch the ground, or they'll remain there for Mario to pick up and throw at the boss.

By default, it takes 3 hits for the Piranha Plant to die.

Make sure to specify the sprite numbers of all auxiliary sprites in giant_piranha_boss.asm! Check the ASM files for customization options.

Demonstration video: https://www.youtube.com/watch?v=bWS7ySj8ljU
Tags: boss, fall, falling, fire, fire shooter, fireball, lorom, pipe, pipe enemy, pipes, piranha plant, plant, plants, rock, rocks, sa-1
Rating: 3.3 (Votes: 12)
Download: Download - 19.33 KiB
1,265 downloads
Screenshots
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DogWorldps
someone knows how to deal damage on a sprite type you put a sprite in front of a block there you hit the sprite a few times and then you win the level
Posted by: DogWorldps - | Link
DogWorldps
someone knows how to deal damage on a sprite type you put a sprite in front of a block there you hit the sprite a few times and then you win the level
Posted by: DogWorldps - | Link
Telinc1
Converted to PIXI and added SA-1 compatibility. Added screenshots and tags.

All sprites have been optimized, both in performance and insertion size. The two rocks have been merged into one sprite which can behave like either based on the extra bit.
Posted by:  Telinc1 - | Link