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Tip: By pressing Shift while placing event tiles, they will be made "silent" and will not appear until a map transition happens. Always use silent event tiles to draw paths in other maps (i.e. a Vanilla Dome event while the player is on the main map), or glitchy tiles may appear.
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Details for MegamanX - Met
SMW Sprites - MegamanX - Met Link - Show random
File Name: MegamanX - Met
Added:
Authors: anonimzwx
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: MegamanX - Met:
https://www.youtube.com/watch?v=8hM4QpO-3KY&feature=youtu.be

If the extra bit is clear it will shoot a bullet towards the player. If it is set it will not do that.
Tags: lorom, megaman x, met, metool, mmx
Rating: 4.5 (Votes: 11)
Download: Download - 11.62 KiB
1,355 downloads
Screenshots
Image
ASSATAKKU
I inserted it, but why isn't it reflected?
Posted by: ASSATAKKU - | Link
Jesmig2018
HOW TO INSTALL???
HEEEELP!!!!
Posted by: Jesmig2018 - | Link
TheBiob
Oh btw if anyone wants to use this with the current PIXI go to routines/getmap16.asm and change the RTS on line 37 to RTL and the [LDA #!BankA>>16+1] on line 90 to [LDA.b #!BankA>>16+1]
Posted by: TheBiob - | Link
TheBiob
Updated to use shared subroutines, also made it use the extra bit instead of an alternate cfg file to determine if it shoots or not

This was originally a sprite pack, other sprites in this pack have been submitted separately.

edit: Forgot to include the graphics. Added palmask for the palette as well as a gif to help the video.
Posted by: TheBiob - | Link

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